π° Civilizations¶
Every civilization has its own playbook page merging the quick reference (Β§5) and the deep Appendix C playbook: role, spawn signature, opening, kill farming, raze allocation, post-villager composition, synergies and micro rules.
Role badge legend β every civ carries one or two of these:
- Dive β commits melee/cav into enemy bases for razes and key kills.
- Kite β ranged hit-and-run; does the bulk of the team's killing.
- Tank β durable front line that soaks damage so archers shoot from behind.
- Raze β building-destruction specialist; feeds villagers to the team.
- Siege β pass-through or artillery pressure; breaks stacks and Castles.
- Support β first to vill; walls the base and ships spare villagers.
βΆ Watch a civ in action: AoE2 DE CBA 4v4 β Malians β EternalPrince β a representative civ-by-civ CBA showcase.
π° Base game & early DLC (AβL)¶
| Civ | Role | Spawn unit | Razes to vill |
|---|---|---|---|
| Armenians | Kite Tank | Composite Bowman (Elite once unlocked) | 1 |
| Aztecs | Dive | Jaguar Warrior (Elite on unlock) | 2 |
| Bengalis | Kite Tank | Ratha (Elite on unlock). Whether it defaults to ranged or melee mod... | 2 |
| Berbers | Kite Dive | Camel Archer (Elite on unlock) | 2 |
| Bohemians | Kite Tank | Hussite Wagon (Elite on unlock). Some Requiem versions spawn Hand C... | 2 |
| Britons | Kite Dive | Longbowman (Elite on unlock) | 1 |
| Bulgarians | Tank Dive | Konnik (Elite on unlock). Two-life mechanic preserved | 2 |
| Burgundians | Dive Siege | Coustillier (Elite on unlock) | 2 |
| Burmese | Kite Tank | Arambai (Elite on unlock). Some Requiem versions use Battle Elephan... | 3 |
| Byzantines | Tank Dive | Cataphract (Elite on unlock) | 2 |
| Celts | Dive Siege | Woad Raider (Elite on unlock) | 2 |
| Chinese | Kite Dive | Chu Ko Nu (Elite on unlock) | 2 |
| Cumans | Kite Dive | Kipchak (Elite Kipchak once silver-UT unlocks) | 2 |
| Dravidians | Kite Dive | Urumi Swordsman (Elite once unlocked). Elephant Archer may be co-spawn | 2 |
| Ethiopians | Dive Raze | Shotel Warrior (Elite once unlocked). Some CBA versions co-spawn Arb | 2 |
| Franks | Tank Dive | Paladin (heavy cav dive, standard CBA-Franks signature). Throwing A... | 3 |
| Georgians | Tank Dive | Monaspa (heavy cav, adjacency-bonus). Elite once unlocked | 2 |
| Goths | Kite Dive | Huskarl (Elite once unlocked). Some CBA versions co-spawn Champion | 2 |
| Gurjaras | Dive Raze | Shrivamsha Rider likely (dodge mechanic is signature). Some CBA ver... | 1 |
| Hindustanis | Kite Dive | Ghulam likely (Castle UU) or Imperial Camel Rider | 2 |
| Huns | Kite Dive | Tarkan (anti-building) OR Paladin OR Cavalry Archer | 5 |
| Incas | Dive Raze | Kamayuk likely (anti-cav infantry) OR Eagle Warrior OR co-spawn wit... | 2 |
| Italians | Kite Tank | Genoese Crossbowman likely (anti-cav ranged, iconic Italian UU). So... | 1 |
| Japanese | Tank Dive | Samurai (signature Castle UU) | 2 |
| Khmer | Kite Tank | Ballista Elephant (Elite, per v294 signature) | 2 |
| Koreans | Kite Tank | War Wagon (signature Castle UU on land maps like CBA) | 2 |
| Lithuanians | Tank Dive | Leitis (signature Castle UU) | 3 |
π° Base game & early DLC (MβV)¶
| Civ | Role | Spawn unit | Razes to vill |
|---|---|---|---|
| Magyars | Dive Siege | Magyar Huszar (signature UU) | 1 |
| Malay | Tank Dive | Karambit Warrior (signature CBA choice for swarm) OR Elephant Archer | 1 |
| Malians | Kite Dive | Gbeto (signature Castle UU) | 2 |
| Mayans | Kite Dive | Plumed Archer (signature Castle UU) | 1 |
| Mongols | Kite Dive | Mangudai (signature Castle UU) | 2 |
| Persians | Tank Raze | War Elephant (signature Castle UU) | 4 |
| Poles | Dive Raze | Obuch (Castle UU is the signature spawn) | 2 |
| Portuguese | Kite Siege | Organ Gun (Castle UU spawn) | 2 |
| Romans | Kite Tank | Legionary or Centurion | 2 |
| Saracens | Kite Dive | Mameluke | 2 |
| Sicilians | Tank Dive | Serjeant | 2 |
| Slavs | Tank Dive | Boyar | 2 |
| Spanish | Kite Dive | Conquistador | 3 |
| Tatars | Dive | Keshik | 2 |
| Teutons | Tank Dive | Teutonic Knight | 3 |
| Turks | Kite Dive | Janissary | 3 |
| Vietnamese | Kite Siege | Rattan Archer | 1 |
| Vikings | Dive Raze | Berserk | 2 |
π Three Kingdoms¶
| Civ | Role | Spawn unit | Razes to vill |
|---|---|---|---|
| Shu | Kite Tank | not listed (v294) | 2 |
| Wei | Kite Tank | not listed (v294) | 2 |
| Wu | Kite Dive | not listed (v294) | 1 |
| Jurchens | Kite Tank | not listed (v294) | 2 |
| Khitans | Kite Dive | not listed (v294) | 2 |
πͺΆ Last Chieftains¶
| Civ | Role | Spawn unit | Razes to vill |
|---|---|---|---|
| Mapuche | Kite Dive | not listed (v294) | 1 |
| Muisca | Dive Siege | not listed (v294) | 1 |
| Tupi | Kite Tank | not listed (v294) | 1 |
πΊ Chronicles (not in vanilla CBA)¶
| Civ | Role | Spawn unit | Razes to vill |
|---|---|---|---|
| Achaemenids | Tank Dive | not listed (v294) | 2 |
| Athenians | Tank Dive | not listed (v294) | 2 |
| Spartans | Tank Dive | not listed (v294) | 2 |
| Macedonians | Tank Dive | not listed (v294) | 2 |
| Thracians | Kite Dive | not listed (v294) | 2 |
| Puru | Tank Dive | not listed (v294) | 2 |
β Viking Sagas (TBA)¶
Danes, Saxons, Varangians β spawn tables NOT YET PUBLISHED in Requiem v294 civ table. Any question about their CBA behavior must be answered "not listed in the v294 wiki table". Refer to the exact loaded scenario file (Scenario Editor β triggers) when a future Requiem release adds them.
π How to read the playbooks (Β§5 conventions)¶
For every civ below: - Baseline (DE): standard bonuses / UUs / UTs from the current mainline build. - Requiem v294 specifics: starting age, kill thresholds, razes-to-vill where known; other fields marked "not listed in the v294 wiki table" unless surfaced by the wiki table. - CBA role, opening, post-vill comp, strong vs / weak vs, team synergies, key micro rules.
Unless separately verified, per-civ spawn interval, spawn cap, kills-to-Castle, kills-to-Imperial, razes-to-villagers, elite-spawn trigger should be cross-checked against the exact loaded scenario β the numbers below use the v294 published table.
β‘ Appendix A β Civ quick-reference table (Requiem v294)¶
Values from the Fandom Requiem v294 civ table where surfaced; "β" means "not listed in the v294 wiki table" in summarized source; treat as scenario-inspectable.
| Civ | Signature UU (CBA spawn candidate) | Role | Starting Age | Razes-to-vill | Kills β Castle | Kills β Imperial |
|---|---|---|---|---|---|---|
| Armenians | Composite Bowman | Ranged / anti-armor | Feudal | 1 | β | β |
| Aztecs | Jaguar Warrior | Anti-infantry | Feudal | 2 | 100 | 400 |
| Bengalis | Ratha / BE | Elephant + ranged | Feudal | 2 | 300 | 500β600 |
| Berbers | Camel Archer | Mobile ranged / anti-CA | Feudal | 2 | 300 | 500β600 |
| Bohemians | Hussite Wagon | Gunpowder tank | Feudal | 2 | 300 | 500β600 |
| Britons | Longbowman | Long-range archer | Feudal | 1 | 250 | 500β600 |
| Bulgarians | Konnik | Cav / infantry | Feudal | 2 | 200 | 500β600 |
| Burgundians | Coustillier | Charge cav / gunpowder | Feudal | 2 | 300 | 500β600 |
| Burmese | Arambai | Burst ranged cav | Feudal | 3 | 300 | 500β600 |
| Byzantines | Cataphract | Universal counter | Feudal | 2 | 300 | 500β600 |
| Celts | Woad Raider | Fast infantry / siege | Feudal | 2 | 200 | 400 |
| Chinese | Chu Ko Nu | Flexible ranged | Feudal | 2 | 300 | 500β600 |
| Cumans | Kipchak | Mobile cav / CA | Feudal | 2 | 300 | 500β600 |
| Dravidians | Urumi | AoE infantry | Feudal | 2 | 300 | 500β600 |
| Ethiopians | Shotel Warrior | Fast archery / siege | Castle | 2 | 75 | 500β600 |
| Franks | Throwing Axeman | Heavy cav / dive | Feudal | 3 | 300 | 500β600 |
| Georgians | Monaspa | Regen cav | Feudal | 2 | 300 | 500β600 |
| Goths | Huskarl | Anti-archer swarm | Feudal | 2 | 200 | 500β600 |
| Gurjaras | Chakram Thrower | Anti-clump AoE | Feudal | 1 | 300 | 700 |
| Hindustanis | Ghulam | Anti-archer / Camel | Feudal | 2 | 300 | 500β600 |
| Huns | Tarkan | Building pressure | Feudal | 5 | 200 | 400 |
| Incas | Kamayuk | Infantry counter-web | Feudal | 2 | 300 | 500β600 |
| Italians | Genoese Crossbowman | Anti-cav archer | Feudal | 1 | 300 | 500β600 |
| Japanese | Samurai | Fast infantry | Feudal | 2 | 300 | 500β600 |
| Khmer | Ballista Elephant | Elephant tank | Feudal | 2 | 300 | 500β600 |
| Koreans | War Wagon | Durable ranged | Feudal | 2 | 300 | 500β600 |
| Lithuanians | Leitis | Armor-ignoring cav | Feudal | 3 | 300 | 500β600 |
| Magyars | Magyar Huszar | Mobile cav / anti-siege | Castle | 1 | 75 | 500β600 |
| Malay | Karambit Warrior | Swarm | Castle | 1 | 35 | 400 |
| Malians | Gbeto | Raze / dive | Feudal | 2 | 300 | 500β600 |
| Mayans | Plumed Archer | Mobile archer | Feudal | 1 | 300 | 500β600 |
| Mongols | Mangudai | Elite kiter / siege | Feudal | 2 | 300 | 500β600 |
| Persians | War Elephant | Heavy cav / elephant | Feudal | 4 | 300 | 500β600 |
| Poles | Obuch | Armor strip | Feudal | 2 | 200 | 500β600 |
| Portuguese | Organ Gun | Multi-projectile gunpowder | Feudal | 2 | 300 | 500β600 |
| Romans | Centurion | Infantry + Scorpion | Feudal | 2 | 300 | 500β600 |
| Saracens | Mameluke | Anti-cav mounted | Feudal | 2 | 300 | 500β600 |
| Sicilians | Serjeant | Durable mixed | Castle | 2 | 75 | 500β600 |
| Slavs | Boyar | Armor + trample | Feudal | 2 | 300 | 500β600 |
| Spanish | Conquistador | Late-imp gunpowder | Feudal | 3 | 300 | 700 |
| Tatars | Keshik | Elevation cav | Feudal | 2 | 300 | 500β600 |
| Teutons | Teutonic Knight | Extreme melee armor | Feudal | 3 | 200 | 500β600 |
| Turks | Janissary | Long-range gunpowder | Feudal | 3 | 300 | 500β600 |
| Vietnamese | Rattan Archer | Anti-archer | Feudal | 1 | 300 | 500β600 |
| Vikings | Berserk | Regen infantry | Castle | 2 | 75 | 500β600 |
| Shu | White Feather Guard / War Chariot | Archer + siege | Castle | 2 | 150 | 500β600 |
| Wei | Tiger Cav / Xianbei Raider | Heavy cav | Feudal | 2 | 300 | 500β600 |
| Wu | Fire Archer / Jian Swordsman | Regen infantry + fire archer | Feudal | 1 | 300 | 500β600 |
| Jurchens | Iron Pagoda / Grenadier | Fast cav / explosive | Feudal | 2 | 300 | 500β600 |
| Khitans | Liao Dao / Mounted Trebuchet | Infantry + siege | Feudal | 2 | 300 | 500β600 |
| Mapuche | Kona / Bolas Rider | Slow + cleanup | Castle | 1 | 75 | 400 |
| Muisca | Guecha / Temple Guard | Sustain ranged | Feudal | 1 | 300 | 500β600 |
| Tupi | Blackwood Archer / Ibirapema | Poison archery + AoE melee | Castle | 1 | 100 | 500β600 |
| Achaemenids (Chronicles) | Immortal | Versatile / TC-spec | Feudal | 2 | 300 | 500β600 |
| Athenians (Chronicles) | Strategos | Balanced / policies | Castle | 2 | 50 | 500β600 |
| Spartans (Chronicles) | Hippeus / Polemarch | Infantry + hero | Castle | 2 | 150 | 500β600 |
| Macedonians (Chronicles) | Phalangite / Companion | Pike + heavy cav | Feudal | 2 | 300 | 500β600 |
| Thracians (Chronicles) | Rhomphaia Warrior | Swift skirmisher | Castle | 2 | 50 | 300 |
| Puru (Chronicles) | Pattiyodha / SannΔhya | Foot archer + elephant | Feudal | 2 | 300 | 500β600 |
| Danes (Viking Sagas) | TBA | TBA | TBA | TBA | TBA | TBA |
| Saxons (Viking Sagas) | TBA | TBA | TBA | TBA | TBA | TBA |
| Varangians (Viking Sagas) | TBA | TBA | TBA | TBA | TBA | TBA |
π Cross-civ summary table (Appendix C, Group 2)¶
| Civ | CBA archetype | Villager priority | Best UT to rush | Hard counter target |
|---|---|---|---|---|
| Cumans | Kite / raze | 1st tier | Cuman Mercenaries | Goths, Aztecs |
| Dravidians | Dive / raze | 1st tier | Wootz Steel | Franks, Persians |
| Ethiopians | Dive / raze | 1st tier | Torsion Engines | Franks, Teutons |
| Franks | Dive / tank | Last | β (pump Paladins) | Aztecs, Vikings |
| Georgians | Tank / dive | Medium | Aznauri Cavalry | Franks, Aztecs |
| Goths | Swarm / raze | 1st tier | Perfusion | Britons, Mayans |
| Gurjaras | Anti-cav dive | Medium | Frontier Guards | Franks, Persians |
| Hindustanis | Anti-cav + HC | 1st tier | Shatagni | Franks, Persians, Huns |
| Huns | Raze specialist | Last | Marauders | Aztecs, Vikings |
| Incas | Anti-cav / anti-swarm | Medium-high | Couriers | Franks, Britons |
| Italians | Kite / anti-cav | Medium | Pavise | Frank/Persian/Camel civs |
β Notes on v294 unknowns¶
Numeric spawn intervals, unit caps, kill thresholds for Castle/Imperial, razes-to-villagers counts, and pre-granted free techs vary between CBA REQUIEM versions and are not fully documented in public sources for v294 at the level required to publish without fabrication. Every value marked "not listed in the v294 wiki table" should be verified against the in-game Requiem v294 scenario triggers or the Fandom wiki's Requiem v294 table before publication. All DE-standard civ bonuses, unique units, unique tech effects, and missing tech lists reflect the current DE patch line and should be re-verified against the DE patch notes for the release in play at the time of use.
π Appendix C group introductions¶
Group 1 (Armenians β Chinese)¶
This appendix covers the first twelve civilizations of the alphabet as they appear in CBA REQUIEM v294. Each subsection pairs the civ's standard Definitive Edition profile with its Requiem-specific spawn, cap and unlock data, then walks through opening play, kill accumulation, raze allocation and post-villager composition. Numeric CBA values that are not verifiable against the v294 table are explicitly marked "not listed in the v294 wiki table" rather than guessed.
Group 2 (Cumans β Italians)¶
This appendix covers the second block of civilizations for CBA REQUIEM v294. Numeric values that are Requiem v294 specific and not verifiable from the current Fandom table are marked "not listed in the v294 wiki table" rather than guessed. Standard DE civ data reflects the current DE patch line.
Group 3 (Japanese β Persians)¶
This appendix covers ten civilizations as played in CBA REQUIEM v294. Each subsection pairs the standard Definitive Edition civ profile (bonuses, UUs, UTs, missing techs) with the CBA-specific overlay (spawn cadence, kills-to-age, raze payouts, whitelist). Numeric CBA values that are not confirmed in the Requiem v294 reference table are marked "not listed in the v294 wiki table" rather than guessed.
Group 4 (Poles β Vikings)¶
This appendix covers the final twelve civilizations of the DE roster as they appear in CBA REQUIEM v294. Each civ is presented with its standard AoE2 DE profile first (so the reader can anchor the CBA behavior in the base game), then a Requiem-specific profile, role assignment, opening play, kill-accumulation plan, raze allocation, post-villager composition, matchup notes, team synergies, and iron rules.
Where a Requiem numeric value (spawn interval, cap, kills-to-Castle, kills-to-Imperial, raze payoff, silver-UT trigger) is not confirmed from the v294 table, it is marked "not listed in the v294 wiki table" rather than guessed. Do not treat "not listed in the v294 wiki table" as "zero" or "same as vanilla" β it means the exact figure is not locked in this reference and should be verified against the live v294 mod files or Fandom table before tournament play.
DLC group (Three Kingdoms, Last Chieftains, Chronicles)¶
This appendix collects deep-dive playbooks for the DLC civilizations most commonly picked (or banned) in CBA REQUIEM v294 lobbies. Each subsection pairs the standard Definitive Edition profile with the CBA-specific overlay β spawn signature, kill thresholds, raze allocation, and unit whitelist. Where a specific v294 number is not verifiably in reference material, it is marked "not listed in the v294 wiki table" rather than guessed; treat those cells as "check the in-map help stone before locking a strategy".
Reading note. CBA REQUIEM v294 remaps the standard tech tree aggressively: many civs lose access to elephants, trebuchets, bombard cannons, or mangonels in the villager phase, and gain access via a silver Unique Tech unlock. When the DE profile and the CBA profile disagree, the CBA profile wins for CBA play.