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🏰 Civilizations

Every civilization has its own playbook page merging the quick reference (Β§5) and the deep Appendix C playbook: role, spawn signature, opening, kill farming, raze allocation, post-villager composition, synergies and micro rules.

Role badge legend β€” every civ carries one or two of these:

  • Dive β€” commits melee/cav into enemy bases for razes and key kills.
  • Kite β€” ranged hit-and-run; does the bulk of the team's killing.
  • Tank β€” durable front line that soaks damage so archers shoot from behind.
  • Raze β€” building-destruction specialist; feeds villagers to the team.
  • Siege β€” pass-through or artillery pressure; breaks stacks and Castles.
  • Support β€” first to vill; walls the base and ships spare villagers.

β–Ά Watch a civ in action: AoE2 DE CBA 4v4 β€” Malians β€” EternalPrince β€” a representative civ-by-civ CBA showcase.

🏰 Base game & early DLC (A–L)

Civ Role Spawn unit Razes to vill
Armenians Kite Tank Composite Bowman (Elite once unlocked) 1
Aztecs Dive Jaguar Warrior (Elite on unlock) 2
Bengalis Kite Tank Ratha (Elite on unlock). Whether it defaults to ranged or melee mod... 2
Berbers Kite Dive Camel Archer (Elite on unlock) 2
Bohemians Kite Tank Hussite Wagon (Elite on unlock). Some Requiem versions spawn Hand C... 2
Britons Kite Dive Longbowman (Elite on unlock) 1
Bulgarians Tank Dive Konnik (Elite on unlock). Two-life mechanic preserved 2
Burgundians Dive Siege Coustillier (Elite on unlock) 2
Burmese Kite Tank Arambai (Elite on unlock). Some Requiem versions use Battle Elephan... 3
Byzantines Tank Dive Cataphract (Elite on unlock) 2
Celts Dive Siege Woad Raider (Elite on unlock) 2
Chinese Kite Dive Chu Ko Nu (Elite on unlock) 2
Cumans Kite Dive Kipchak (Elite Kipchak once silver-UT unlocks) 2
Dravidians Kite Dive Urumi Swordsman (Elite once unlocked). Elephant Archer may be co-spawn 2
Ethiopians Dive Raze Shotel Warrior (Elite once unlocked). Some CBA versions co-spawn Arb 2
Franks Tank Dive Paladin (heavy cav dive, standard CBA-Franks signature). Throwing A... 3
Georgians Tank Dive Monaspa (heavy cav, adjacency-bonus). Elite once unlocked 2
Goths Kite Dive Huskarl (Elite once unlocked). Some CBA versions co-spawn Champion 2
Gurjaras Dive Raze Shrivamsha Rider likely (dodge mechanic is signature). Some CBA ver... 1
Hindustanis Kite Dive Ghulam likely (Castle UU) or Imperial Camel Rider 2
Huns Kite Dive Tarkan (anti-building) OR Paladin OR Cavalry Archer 5
Incas Dive Raze Kamayuk likely (anti-cav infantry) OR Eagle Warrior OR co-spawn wit... 2
Italians Kite Tank Genoese Crossbowman likely (anti-cav ranged, iconic Italian UU). So... 1
Japanese Tank Dive Samurai (signature Castle UU) 2
Khmer Kite Tank Ballista Elephant (Elite, per v294 signature) 2
Koreans Kite Tank War Wagon (signature Castle UU on land maps like CBA) 2
Lithuanians Tank Dive Leitis (signature Castle UU) 3

🏰 Base game & early DLC (M–V)

Civ Role Spawn unit Razes to vill
Magyars Dive Siege Magyar Huszar (signature UU) 1
Malay Tank Dive Karambit Warrior (signature CBA choice for swarm) OR Elephant Archer 1
Malians Kite Dive Gbeto (signature Castle UU) 2
Mayans Kite Dive Plumed Archer (signature Castle UU) 1
Mongols Kite Dive Mangudai (signature Castle UU) 2
Persians Tank Raze War Elephant (signature Castle UU) 4
Poles Dive Raze Obuch (Castle UU is the signature spawn) 2
Portuguese Kite Siege Organ Gun (Castle UU spawn) 2
Romans Kite Tank Legionary or Centurion 2
Saracens Kite Dive Mameluke 2
Sicilians Tank Dive Serjeant 2
Slavs Tank Dive Boyar 2
Spanish Kite Dive Conquistador 3
Tatars Dive Keshik 2
Teutons Tank Dive Teutonic Knight 3
Turks Kite Dive Janissary 3
Vietnamese Kite Siege Rattan Archer 1
Vikings Dive Raze Berserk 2

πŸ‰ Three Kingdoms

Civ Role Spawn unit Razes to vill
Shu Kite Tank not listed (v294) 2
Wei Kite Tank not listed (v294) 2
Wu Kite Dive not listed (v294) 1
Jurchens Kite Tank not listed (v294) 2
Khitans Kite Dive not listed (v294) 2

πŸͺΆ Last Chieftains

Civ Role Spawn unit Razes to vill
Mapuche Kite Dive not listed (v294) 1
Muisca Dive Siege not listed (v294) 1
Tupi Kite Tank not listed (v294) 1

🏺 Chronicles (not in vanilla CBA)

Civ Role Spawn unit Razes to vill
Achaemenids Tank Dive not listed (v294) 2
Athenians Tank Dive not listed (v294) 2
Spartans Tank Dive not listed (v294) 2
Macedonians Tank Dive not listed (v294) 2
Thracians Kite Dive not listed (v294) 2
Puru Tank Dive not listed (v294) 2

βš“ Viking Sagas (TBA)

Danes, Saxons, Varangians β€” spawn tables NOT YET PUBLISHED in Requiem v294 civ table. Any question about their CBA behavior must be answered "not listed in the v294 wiki table". Refer to the exact loaded scenario file (Scenario Editor β†’ triggers) when a future Requiem release adds them.


πŸ“– How to read the playbooks (Β§5 conventions)

For every civ below: - Baseline (DE): standard bonuses / UUs / UTs from the current mainline build. - Requiem v294 specifics: starting age, kill thresholds, razes-to-vill where known; other fields marked "not listed in the v294 wiki table" unless surfaced by the wiki table. - CBA role, opening, post-vill comp, strong vs / weak vs, team synergies, key micro rules.

Unless separately verified, per-civ spawn interval, spawn cap, kills-to-Castle, kills-to-Imperial, razes-to-villagers, elite-spawn trigger should be cross-checked against the exact loaded scenario β€” the numbers below use the v294 published table.

⚑ Appendix A β€” Civ quick-reference table (Requiem v294)

Values from the Fandom Requiem v294 civ table where surfaced; "β€”" means "not listed in the v294 wiki table" in summarized source; treat as scenario-inspectable.

Civ Signature UU (CBA spawn candidate) Role Starting Age Razes-to-vill Kills β†’ Castle Kills β†’ Imperial
Armenians Composite Bowman Ranged / anti-armor Feudal 1 β€” β€”
Aztecs Jaguar Warrior Anti-infantry Feudal 2 100 400
Bengalis Ratha / BE Elephant + ranged Feudal 2 300 500–600
Berbers Camel Archer Mobile ranged / anti-CA Feudal 2 300 500–600
Bohemians Hussite Wagon Gunpowder tank Feudal 2 300 500–600
Britons Longbowman Long-range archer Feudal 1 250 500–600
Bulgarians Konnik Cav / infantry Feudal 2 200 500–600
Burgundians Coustillier Charge cav / gunpowder Feudal 2 300 500–600
Burmese Arambai Burst ranged cav Feudal 3 300 500–600
Byzantines Cataphract Universal counter Feudal 2 300 500–600
Celts Woad Raider Fast infantry / siege Feudal 2 200 400
Chinese Chu Ko Nu Flexible ranged Feudal 2 300 500–600
Cumans Kipchak Mobile cav / CA Feudal 2 300 500–600
Dravidians Urumi AoE infantry Feudal 2 300 500–600
Ethiopians Shotel Warrior Fast archery / siege Castle 2 75 500–600
Franks Throwing Axeman Heavy cav / dive Feudal 3 300 500–600
Georgians Monaspa Regen cav Feudal 2 300 500–600
Goths Huskarl Anti-archer swarm Feudal 2 200 500–600
Gurjaras Chakram Thrower Anti-clump AoE Feudal 1 300 700
Hindustanis Ghulam Anti-archer / Camel Feudal 2 300 500–600
Huns Tarkan Building pressure Feudal 5 200 400
Incas Kamayuk Infantry counter-web Feudal 2 300 500–600
Italians Genoese Crossbowman Anti-cav archer Feudal 1 300 500–600
Japanese Samurai Fast infantry Feudal 2 300 500–600
Khmer Ballista Elephant Elephant tank Feudal 2 300 500–600
Koreans War Wagon Durable ranged Feudal 2 300 500–600
Lithuanians Leitis Armor-ignoring cav Feudal 3 300 500–600
Magyars Magyar Huszar Mobile cav / anti-siege Castle 1 75 500–600
Malay Karambit Warrior Swarm Castle 1 35 400
Malians Gbeto Raze / dive Feudal 2 300 500–600
Mayans Plumed Archer Mobile archer Feudal 1 300 500–600
Mongols Mangudai Elite kiter / siege Feudal 2 300 500–600
Persians War Elephant Heavy cav / elephant Feudal 4 300 500–600
Poles Obuch Armor strip Feudal 2 200 500–600
Portuguese Organ Gun Multi-projectile gunpowder Feudal 2 300 500–600
Romans Centurion Infantry + Scorpion Feudal 2 300 500–600
Saracens Mameluke Anti-cav mounted Feudal 2 300 500–600
Sicilians Serjeant Durable mixed Castle 2 75 500–600
Slavs Boyar Armor + trample Feudal 2 300 500–600
Spanish Conquistador Late-imp gunpowder Feudal 3 300 700
Tatars Keshik Elevation cav Feudal 2 300 500–600
Teutons Teutonic Knight Extreme melee armor Feudal 3 200 500–600
Turks Janissary Long-range gunpowder Feudal 3 300 500–600
Vietnamese Rattan Archer Anti-archer Feudal 1 300 500–600
Vikings Berserk Regen infantry Castle 2 75 500–600
Shu White Feather Guard / War Chariot Archer + siege Castle 2 150 500–600
Wei Tiger Cav / Xianbei Raider Heavy cav Feudal 2 300 500–600
Wu Fire Archer / Jian Swordsman Regen infantry + fire archer Feudal 1 300 500–600
Jurchens Iron Pagoda / Grenadier Fast cav / explosive Feudal 2 300 500–600
Khitans Liao Dao / Mounted Trebuchet Infantry + siege Feudal 2 300 500–600
Mapuche Kona / Bolas Rider Slow + cleanup Castle 1 75 400
Muisca Guecha / Temple Guard Sustain ranged Feudal 1 300 500–600
Tupi Blackwood Archer / Ibirapema Poison archery + AoE melee Castle 1 100 500–600
Achaemenids (Chronicles) Immortal Versatile / TC-spec Feudal 2 300 500–600
Athenians (Chronicles) Strategos Balanced / policies Castle 2 50 500–600
Spartans (Chronicles) Hippeus / Polemarch Infantry + hero Castle 2 150 500–600
Macedonians (Chronicles) Phalangite / Companion Pike + heavy cav Feudal 2 300 500–600
Thracians (Chronicles) Rhomphaia Warrior Swift skirmisher Castle 2 50 300
Puru (Chronicles) Pattiyodha / Sannāhya Foot archer + elephant Feudal 2 300 500–600
Danes (Viking Sagas) TBA TBA TBA TBA TBA TBA
Saxons (Viking Sagas) TBA TBA TBA TBA TBA TBA
Varangians (Viking Sagas) TBA TBA TBA TBA TBA TBA

πŸ“Š Cross-civ summary table (Appendix C, Group 2)

Civ CBA archetype Villager priority Best UT to rush Hard counter target
Cumans Kite / raze 1st tier Cuman Mercenaries Goths, Aztecs
Dravidians Dive / raze 1st tier Wootz Steel Franks, Persians
Ethiopians Dive / raze 1st tier Torsion Engines Franks, Teutons
Franks Dive / tank Last β€” (pump Paladins) Aztecs, Vikings
Georgians Tank / dive Medium Aznauri Cavalry Franks, Aztecs
Goths Swarm / raze 1st tier Perfusion Britons, Mayans
Gurjaras Anti-cav dive Medium Frontier Guards Franks, Persians
Hindustanis Anti-cav + HC 1st tier Shatagni Franks, Persians, Huns
Huns Raze specialist Last Marauders Aztecs, Vikings
Incas Anti-cav / anti-swarm Medium-high Couriers Franks, Britons
Italians Kite / anti-cav Medium Pavise Frank/Persian/Camel civs

❓ Notes on v294 unknowns

Numeric spawn intervals, unit caps, kill thresholds for Castle/Imperial, razes-to-villagers counts, and pre-granted free techs vary between CBA REQUIEM versions and are not fully documented in public sources for v294 at the level required to publish without fabrication. Every value marked "not listed in the v294 wiki table" should be verified against the in-game Requiem v294 scenario triggers or the Fandom wiki's Requiem v294 table before publication. All DE-standard civ bonuses, unique units, unique tech effects, and missing tech lists reflect the current DE patch line and should be re-verified against the DE patch notes for the release in play at the time of use.


πŸ“œ Appendix C group introductions

Group 1 (Armenians β†’ Chinese)

This appendix covers the first twelve civilizations of the alphabet as they appear in CBA REQUIEM v294. Each subsection pairs the civ's standard Definitive Edition profile with its Requiem-specific spawn, cap and unlock data, then walks through opening play, kill accumulation, raze allocation and post-villager composition. Numeric CBA values that are not verifiable against the v294 table are explicitly marked "not listed in the v294 wiki table" rather than guessed.


Group 2 (Cumans β†’ Italians)

This appendix covers the second block of civilizations for CBA REQUIEM v294. Numeric values that are Requiem v294 specific and not verifiable from the current Fandom table are marked "not listed in the v294 wiki table" rather than guessed. Standard DE civ data reflects the current DE patch line.


Group 3 (Japanese β†’ Persians)

This appendix covers ten civilizations as played in CBA REQUIEM v294. Each subsection pairs the standard Definitive Edition civ profile (bonuses, UUs, UTs, missing techs) with the CBA-specific overlay (spawn cadence, kills-to-age, raze payouts, whitelist). Numeric CBA values that are not confirmed in the Requiem v294 reference table are marked "not listed in the v294 wiki table" rather than guessed.


Group 4 (Poles β†’ Vikings)

This appendix covers the final twelve civilizations of the DE roster as they appear in CBA REQUIEM v294. Each civ is presented with its standard AoE2 DE profile first (so the reader can anchor the CBA behavior in the base game), then a Requiem-specific profile, role assignment, opening play, kill-accumulation plan, raze allocation, post-villager composition, matchup notes, team synergies, and iron rules.

Where a Requiem numeric value (spawn interval, cap, kills-to-Castle, kills-to-Imperial, raze payoff, silver-UT trigger) is not confirmed from the v294 table, it is marked "not listed in the v294 wiki table" rather than guessed. Do not treat "not listed in the v294 wiki table" as "zero" or "same as vanilla" β€” it means the exact figure is not locked in this reference and should be verified against the live v294 mod files or Fandom table before tournament play.


DLC group (Three Kingdoms, Last Chieftains, Chronicles)

This appendix collects deep-dive playbooks for the DLC civilizations most commonly picked (or banned) in CBA REQUIEM v294 lobbies. Each subsection pairs the standard Definitive Edition profile with the CBA-specific overlay β€” spawn signature, kill thresholds, raze allocation, and unit whitelist. Where a specific v294 number is not verifiably in reference material, it is marked "not listed in the v294 wiki table" rather than guessed; treat those cells as "check the in-map help stone before locking a strategy".

Reading note. CBA REQUIEM v294 remaps the standard tech tree aggressively: many civs lose access to elephants, trebuchets, bombard cannons, or mangonels in the villager phase, and gain access via a silver Unique Tech unlock. When the DE profile and the CBA profile disagree, the CBA profile wins for CBA play.