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Sicilians

Tank Dive durable mixed army; counter-pick resistant.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
Serjeant Castle 75 500 2 80 9 s

⚡ Quick reference

  • Baseline: start with stone, farm +food, soldiers take 40% less bonus damage (First Crusade tech = 33% reduction on first hit), Donjons replace towers, faster fortification build. UU Serjeant (durable infantry). UT Hauberk (+Knight armor).
  • Requiem v294: starting age Castle; kills-to-Castle 75; razes-to-vill 2. No Fortified Walls in Requiem (uses Stone Walls); pre-built Guard Towers auto-convert to Donjons.
  • CBA role: durable mixed army; counter-pick resistant.
  • Weak vs: raw high attack, armor-ignore, gunpowder.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses:
  • Farms built instantly and cost –100 wood.
  • Land units take 50% reduced bonus damage (First Crusade / civ bonus).
  • Transport Ships +5 line-of-sight, +10 loading capacity.
  • Donjons train Serjeants and act as watchtowers/keeps.
  • Castles and Town Centers built 100% faster.
  • Team bonus: Feudal-age units +100% HP (Scouts, MAA — team bonus is Feudal-age Scouts/MAA-tier HP boost, verify current wording).
  • Unique units:
  • Castle UU: Cavalier replacement — Sicilians have no unique Castle UU that spawns from castle in the classical sense; they have Serjeant (from Donjon) and First Crusade as unique tech that spawns Serjeants from TCs.
  • Actual Castle UU: Serjeant (also trainable from Donjon).
  • Unique techs:
  • Castle Age: First Crusade — Each Town Center spawns 8 Serjeants (one-time), 30-second cooldown.
  • Imperial Age: Hauberk — Knights +1/+2 armor.
  • Notable missing techs: no Halberdier (Pikeman only), no Heavy Camel, no Siege Onager, no Ring Archer Armor, no Arbalester.
  • Wall availability: Palisade, Stone, Fortified.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Castle (Requiem v294 start table).
  • Spawn unit: Serjeant.
  • Spawn interval: 9 s per Castle.
  • Unit cap: 80.
  • Kills to Castle: 75.
  • Kills to Imperial: 500.
  • Razes to first villagers: 2.
  • Subsequent raze payoff: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Free starting tech: none listed in the v294 wiki table. Note: Sicilian bonus damage reduction (50%) is passive and always applies — makes them naturally tanky in CBA.
  • Elite trigger: silver-UT flips Serjeant to Elite Serjeant.
  • Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Available buildings / disabled units after villagers: standard whitelist. Donjon availability not listed in the v294 wiki table — ask in the Requiem Discord (Donjon is Sicilian-unique and may or may not be enabled in v294). No elephants.

CBA role & archetype

  • Primary role: Melee tank. Serjeant + 50% bonus damage reduction = one of the tankiest CBA units.
  • Secondary role: cavalier line post-villager.

🌅 Opening play (pre-villager)

  • Minute 0–3: set spawn mid, patrol into contested pockets. Serjeant walks slowly but tanks well.
  • Preferred fights: any unit with bonus damage in its profile — Halb (anti-cav bonus reduced), Camel (anti-cav bonus reduced), Pike (reduced), Cataphract anti-inf bonus (reduced).
  • Fights to refuse: flat-damage kite (Mangudai flat damage), Onager stacks.

⚔️ Kill accumulation strategy

  • Safest kill farm: any civ that relies on bonus damage. Byzantine Cataphracts (their anti-inf bonus is halved), Camel civs (Mameluke anti-cav halved — Sicilians melt Saracen dives), Halb civs.
  • Avoid feeding: flat-damage mass ranged (Longbow, Mangudai, Plumed).

🏚️ Raze allocation

  • Sicilians are a standard 1-raze recipient. First Crusade tech becomes interesting if TCs are placed — v294 mod may or may not enable this.
  • Feed razes to teammates with expensive UUs.

👷 Post-villager composition

  • Wall order: backwall + front gate.
  • Standard build: 2 Barracks (Serjeant + Champion — no, only Pike; use Serjeant mass), 1 Archery Range, 2 Stables (Cavalier), 1 Siege Workshop, optional Donjons (your built Guard Towers become Donjons).
  • Imperial composition: Serjeant + Cavalier + Ram + Pikeman. Add Skirms vs. archer comps.
  • Silver-UT priority: Hauberk (Cavalier armor) if going cav; First Crusade if the map allows TC placement (rare in CBA).

⚖️ Strong against / Weak against

  • Strong vs.: bonus-damage-reliant civs (Byzantines, Saracens, Persians vs. anti-ele bonus), most melee civs.
  • Weak vs.: flat-damage mass (Longbow, Mangudai, Onager).

🤝 Team synergies

  • Best pairs: Britons (Longbow behind Serjeant tank), Mongols (Mangudai behind Serjeant tank), Portuguese (Organ behind Serjeant tank).
  • Conflicts: another slow melee civ on same flank.

🎮 Key micro rules

  1. Front-tank always.
  2. Focus-fire bonus-damage attackers (they hit you weakly, kill them first).
  3. Spread vs. Onagers.
  4. Never attack-move into unseen fog.
  5. Repair Donjons/Castles with vills.

⚠️ Common mistakes

  • Treating Serjeant as generic infantry — it is a bonus-damage sponge, use it as the tank.
  • Skipping Hauberk in a Cavalier-heavy game.

🔒 Version-locked (Requiem v294)

  • Donjon and First Crusade behavior in CBA is mod-dependent — verify v294 whitelist.