Burgundians¶
Dive Siege cavalry-gunpowder burst.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Coustillier (Elite on unlock) | Feudal | 300 | 600 | 2 | 60 | 10 s |
⚡ Quick reference¶
- Baseline: economic upgrades early + −food, Stable techs discounted, Cavalier in Castle Age, gunpowder +25% attack. UU Coustillier (charge). UTs Burgundian Vineyards, Flemish Revolution.
- Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 2.
- CBA role: cavalry-gunpowder burst.
- Opening: never dribble Coustilliers — sync charges into valuable targets, disengage, recharge.
- Post-vill: cavalry with support + HC + BBC.
- Weak vs: spear front; Flemish Rev and Vineyards mostly irrelevant in CBA.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses
- Economic upgrades available one age earlier at -50% food cost.
- Cavalier upgrade available in Castle Age.
- Stable units +25% attack in Imperial (via Burgundian Vineyards conversion mechanic — wine bonus).
- Relics generate both gold and food.
- Team: Gunpowder units +25% HP.
- Unique units
- Castle UU: Coustillier (charge-attack cavalry).
- Regional UU (Stable): Flemish Militia (from Flemish Revolution UT — converts villagers).
- Unique techs
- Castle Age — Burgundian Vineyards (converts food to gold at 2:1).
- Imperial Age — Flemish Revolution (all villagers instantly become Flemish Militia; Flemish Militia trainable at Town Centers).
- Notable missing techs
- No Camel Rider, no Heavy Scorpion, no Bombard Tower, no Siege Onager, no Ring Archer Armor, no Arbalester.
- Walls: full set.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Feudal (Requiem v294 start table).
- Spawn unit: Coustillier (Elite on unlock).
- Spawn interval / cap: 10 s per Castle; cap 60.
- Kills to Castle / Imperial: 300 (Castle) / 600 (Imperial).
- Razes: standard.
- Free starting tech: none listed in the v294 wiki table.
- Elite unlock: on Imperial promotion.
- Available buildings after villagers: Barracks, Archery Range, Stable, Siege Workshop, walls/gates, up to 10 Bombard Towers (Castles and Town Centers can NEVER be built; Blacksmith & University are pre-placed). Elephants disabled. Flemish Revolution existence in v294 is a critical whitelist question — if enabled, it can convert villagers into Militia and dramatically shift late-game.
CBA role & archetype
- Primary role: Dive — Coustillier charge attack is the biggest single-target burst in the game.
- Secondary role: Cavalry brawler post-charge.
🌅 Opening play
- Minute 0–3: charge-dive on cooldown. Line up Coustilliers, use group charge, target enemy fragile units.
- Patrol: attack-move; do NOT hold-position (charge only triggers on target acquisition).
- Preferred fights: archers, siege, monks.
- Refuse: Camels, Halberdier walls, Cataphract (trample), Elephants (bad damage).
⚔️ Kill accumulation strategy
- Safe farm: Britons, Mayans, Ethiopians, Bohemians (Hussite Wagon fear factor mitigated by charge burst).
- Avoid: Saracens, Berbers, Persians, Byzantines.
🏚️ Raze allocation
- Second raze. Burgundians scale well but Coustilliers eat gold; balance with a tank teammate.
👷 Post-villager composition
- Wall order: back diagonal.
- Standard build: 2 Stables, 1 Barracks, 1 Siege Workshop. UU production and Castle research run from your pre-placed Castles.
- Imperial composition: Elite Coustillier + Cavalier + Halberdier substitute + Ram.
- Silver-UT priority: Flemish Revolution if v294 allows it — it is a game-ender. Otherwise Burgundian Vineyards for gold sustain.
⚖️ Strong against / Weak against
- Strong vs: Britons, Mayans, Ethiopians, Vietnamese, siege-reliant civs.
- Weak vs: Saracens, Berbers, Byzantines, Persians, Bulgarians (Bagains Two-Handed eats cavalry).
🤝 Team synergies
- Best pairs: Britons (Longbow cover + Coustillier dive), Celts (Onager + charge), Persians (elephant + charge).
- Conflicts: Franks (redundant cavalry).
🎮 Key micro rules
- Time the charge — do not waste it on trash.
- Group Coustilliers in tight formation for synchronized charge.
- Retreat and reset for cooldown between charges.
- Never engage camels.
⚠️ Common mistakes
- Attack-moving Coustilliers into a Halb wall.
- Not researching Flemish Revolution when available.
🔒 Version-locked (Requiem v294)
- Flemish Revolution availability and villager-conversion mechanic in CBA is a major v294 patch decision. Confirm before committing.