Tatars¶
Dive elevation-dependent — map-dependent power.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Keshik | Feudal | 250 | 550 | 2 | 60 | 10 s |
⚡ Quick reference¶
- Baseline: livestock lasts longer, units +25% damage from higher elevation, free Thumb Ring + Parthian Tactics, Silk Armor. UU Keshik (generates gold). UT Timurid Siegecraft.
- Requiem v294: starting age Feudal; kills-to-Castle 250; razes-to-vill 2. Castle spawn includes 10 flaming camels.
- CBA role: elevation-dependent — map-dependent power.
- Post-vill: Keshik/Steppe/HCA + long-range siege.
- Weak vs: flat map (elevation bonus vanishes), anti-cav.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses:
- Cavalry Archers +2 damage in Castle Age, +3 in Imperial (or similar; verify current DE — Tatars have CA damage bonus).
- Herdables give +50% food (or double food from sheep — verify current DE).
- Free Thumb Ring, free Parthian Tactics (verify).
- Units on hills deal +25% damage (verify — this is a Tatar bonus).
- Team bonus: Units gain +2 line-of-sight (or similar; verify).
- Unique units:
- Castle UU: Keshik (heavy cavalry that generates gold from combat).
- Imperial UU (unlocked via tech): Flaming Camel (suicide camel).
- Unique techs:
- Castle Age: Silk Armor — Scout Cavalry line +1/+2 armor.
- Imperial Age: Timurid Siegecraft — Trebuchets have more range; unlocks Flaming Camel.
- Notable missing techs: verify per patch; Tatars generally lack Paladin (Cavalier only), Plate Barding Armor, some Blacksmith techs.
- Wall availability: Palisade, Stone, Fortified.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Feudal (Requiem v294 start table).
- Spawn unit: Keshik.
- Spawn interval: 10 s per Castle.
- Unit cap: 60.
- Kills to Castle: 250.
- Kills to Imperial: 550.
- Razes to first villagers: 2.
- Subsequent raze payoff: not listed in the v294 wiki table — ask in the Requiem Discord.
- Free starting tech: Forging + Blast Furnace (+3 melee attack). Base civ has free Thumb Ring / Parthian Tactics which help post-villager CA comp.
- Elite trigger: silver-UT flips Keshik to Elite Keshik.
- Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
- Available buildings / disabled units after villagers: standard whitelist. Flaming Camel availability not listed in the v294 wiki table — ask in the Requiem Discord. No elephants.
CBA role & archetype
- Primary role: Mobile melee cavalry that self-funds gold. Keshik generates gold from hits — good sustain civ.
- Secondary role: post-villager CA line.
🌅 Opening play (pre-villager)
- Minute 0–3: short spawn, patrol into flanks. Keshik is fast enough to reposition.
- Preferred fights: melee balls (Keshik has high armor with Silk Armor), medium armor targets.
- Fights to refuse: pikes/halbs, Mameluke, Shotel dive.
⚔️ Kill accumulation strategy
- Safest kill farm: melee infantry, medium-armor UUs.
- Avoid feeding: Saracens (Mameluke), Ethiopians (Shotel), pike-heavy fronts.
🏚️ Raze allocation
- Standard 1-raze pool. Keshik gold generation means Tatars are gold-flexible.
- Feed razes to teammates needing gold.
👷 Post-villager composition
- Wall order: gate patches, minimal walling — Tatars raid.
- Standard build: 1 Barracks, 2 Archery Ranges (CA), 2 Stables (Keshik + Hussar), 1 Siege Workshop.
- Imperial composition: Keshik + Cavalry Archer + Ram. Add Flaming Camel vs. elephant teammates on the opposite team.
- Silver-UT priority: Timurid Siegecraft if you need to break Castles; Silk Armor situational.
⚖️ Strong against / Weak against
- Strong vs.: melee balls, elephants (Flaming Camel), any civ with slow siege.
- Weak vs.: pikes, camels, Mameluke, mass Onager.
🤝 Team synergies
- Best pairs: Mongols (double CA/mobility), Cumans (Kipchak + Keshik cavalry stack), Britons (Longbow behind Keshik screen).
- Conflicts: another mobility civ that overlaps.
🎮 Key micro rules
- Attack constantly — Keshik generates gold from hits.
- Kite when possible.
- Use Flaming Camel vs. elephants.
- Don't brawl pikes.
- Spread vs. Onagers.
⚠️ Common mistakes
- Letting Keshik idle — no hits, no gold.
- Skipping the CA transition.
🔒 Version-locked (Requiem v294)
- Keshik gold-per-hit value has changed across DE patches.