Jurchens¶
Kite Tank fast mounted + explosive gunpowder.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| not listed (v294) | Post-Imperial | 250 | 500 | 2 | 60 | 10 s |
⚡ Quick reference¶
- Baseline: hunted/livestock meat doesn't decay; mounted + Fire Lancer +25% atk speed from Feudal (25% after Dec 2025); Siege Engineers available Castle Age; siege + fortification techs −75% wood + 100% faster research; military units take −50% friendly-fire damage. Team: Gunpowder +2 LoS. UU Iron Pagoda (heavy cav, periodically blocks one melee attack). UU Grenadier (AoE bomb-thrower, +bonus vs buildings; replaces Hand Cannoneer). UT Thunderclap Bombs (Grenadier/Lou Chuan/Rocket Cart AoE on landing + death).
- Requiem v294: starting age Feudal; kills-to-Castle 250; razes-to-vill 2. Steppe Lancer cap 150. Grenadiers replaced by Hand Cannoneers when trained conventionally in Requiem.
- CBA role: fast mounted + explosive gunpowder.
- Post-vill: cavalry front + Grenadier/Iron Pagoda + siege.
- Weak vs: anti-cav, siege sniping.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses (Three Kingdoms DLC):
- Cavalry Archer line bonus (not listed in the v294 wiki table — ask in the Requiem Discord exact — historically +damage or +HP).
- Hand Cannoneer or gunpowder unlock bonus (not listed in the v294 wiki table — ask in the Requiem Discord).
- Additional signature unit or eco bonus (not listed in the v294 wiki table — ask in the Requiem Discord).
- Team bonus: not listed in the v294 wiki table — ask in the Requiem Discord.
- Unique unit(s): Iron Pagoda (Castle UU, heavy cavalry with high pierce armor). Signature: heavy cav / gunpowder hybrid civ.
- Unique techs:
- Castle Age: not listed in the v294 wiki table — ask in the Requiem Discord.
- Imperial Age: not listed in the v294 wiki table — ask in the Requiem Discord.
- Notable missing techs: not listed in the v294 wiki table — ask in the Requiem Discord — verify siege and monk tree.
- Wall availability: Palisade Yes / Stone Yes / Fortified not listed in the v294 wiki table — verify in-game.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Post-Imperial.
- Spawn unit: not listed in the v294 wiki table — ask in the Requiem Discord — Iron Pagoda most likely by signature.
- Spawn interval, unit cap: 10 s per Castle; cap 60.
- Kills to Castle / Imperial: 250 (Castle) / 500 (Imperial).
- Razes to first villagers: 2.
- Free starting tech: none listed in the v294 wiki table.
- Elite / silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
- Available buildings / disabled units after villagers: not listed in the v294 wiki table — ask in the Requiem Discord.
CBA role & archetype
- Primary role: Tank (Iron Pagoda has high pierce armor — walks through archer fire).
- Secondary role: Dive against archer-heavy comps.
🌅 Opening play (minute 0–3)
- Rally forward. Iron Pagoda is one of the safest melee spawns against archer fire.
- Fights to take: archer/CA civs (Britons, Mayans, Ethiopians, Tatars).
- Fights to refuse: dedicated anti-cav (Camels, Halbs), monk-heavy civs.
- Micro rule: patrol through archer clusters, don't dance — Iron Pagoda's value is bulk, not micro.
⚔️ Kill accumulation strategy
- Safe farm: any archer civ. Iron Pagoda is a natural farming unit vs. ranged.
- Avoid feeding: Camel civs (Berbers, Saracens, Indian trio), Aztec Eagle spam.
- Anti-cage: forward-park; Iron Pagoda tanks the counter-dive.
🏚️ Raze allocation
- Low to mid priority for villagers. Iron Pagoda razes acceptably on its own.
- Feeds razes to Persians, Huns, Fire Lancer/Fire Archer civs.
👷 Post-villager composition
- Wall order: backwall (your Castles matter), front-spikes optional.
- Build: 3 Castles Iron Pagoda, 1 Stable Hussar, 1 Siege for Ram, optional gunpowder building if tree allows.
- Imperial comp: Elite Iron Pagoda + Ram + Hussar. Add Hand Cannoneer if available on tree.
- Silver-UT priority: not listed in the v294 wiki table — ask in the Requiem Discord.
⚖️ Strong against / Weak against
- Strong vs: Britons, Mayans, Ethiopians, Tatars, Vietnamese archers, Chinese CKN.
- Weak vs: Berbers Camel/Genitour, Saracens Mameluke, Aztecs Eagles + Monks, Halb-Onager comps.
🤝 Team synergies
- Pairs with: Fire Archer civ (Shu behind Iron Pagoda wall), Persians (double heavy line).
- Conflicts with: other tank civs (Teutons TK) — role overlap without added coverage.
🎮 Key micro rules
- Tank archers, refuse camels.
- Patrol through, not around.
- Rally forward.
- Save gold for silver UT and Ram production.
- Keep 1 Hussar per 4 Iron Pagoda for cleanup.
⚠️ Common mistakes
- Diving Camel/Halb walls and getting shredded.
- Neglecting Rams; Iron Pagoda alone doesn't raze fast enough at scale.
🔒 Version-locked (Requiem v294)
- CBA numeric fields above are from the Requiem v294 wiki table (retrieved 2026-08-21): interval 10 s, cap 60, kills 250/500, razes-to-vill 2.
- Iron Pagoda armor values have shifted between patches; check current DE numbers.