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Mongols

Kite Dive elite kiter + siege sniper.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
Mangudai (signature Castle UU) Post-Imperial 300 600 2 60 10 s

⚡ Quick reference

  • Baseline: Hunters faster, CA +25% atk speed, Scout/Steppe Lancer +HP, allied Scouts +LoS. UU Mangudai (anti-siege CA). UT Drill (+50% Siege Workshop unit speed).
  • Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 2. Steppe Lancer cap 100.
  • CBA role: elite kiter + siege sniper.
  • Post-vill: Elite Mangudai + Hussar/Steppe screen + Drill siege.
  • Weak vs: Skirms, Genitour, Camel Archer, fast anti-ranged cav.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses:
  • Cavalry Archers fire +25% faster.
  • Light Cavalry, Hussar, Winged Hussar +30% HP.
  • Hunters work +40% faster.
  • Team bonus: Scout Cavalry line +2 line of sight.
  • Unique unit: Mangudai (Castle UU, cavalry archer with bonus vs. siege).
  • Unique techs:
  • Castle Age: Nomads — lost houses don't decrease population cap.
  • Imperial Age: Drill — Siege Workshop units move +50% faster.
  • Notable missing techs: no Plate Barding Armor, no Halberdier, no Ring Archer Armor, no Fortified Wall (check — Mongols DO have Fortified Wall in DE; verify: yes), no Bombard Tower.
  • Walls: all three tiers.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Post-Imperial.
  • Spawn unit: Mangudai (signature Castle UU).
  • Spawn interval / unit cap: 10 s per Castle; cap 60.
  • Kills to Castle / Imperial: 300 (Castle) / 600 (Imperial).
  • Razes to first villagers: 2.
  • Free starting tech: none listed in the v294 wiki table.
  • Silver-UT unlock: Drill for siege pivot — condition not listed in the v294 wiki table — ask in the Requiem Discord.
  • Available buildings / disabled: post-villager Siege Onager access (with Drill = fast Onagers), Mangudai sustain.

CBA role & archetype

  • Primary role: kite anti-siege. Mangudai + bonus vs. siege + Cav Archer +25% ROF = fastest siege killer in the game.
  • Secondary role: raider / flank / anti-archer with mobility advantage.

🌅 Opening play

  • Minute 0–3: pick a flank, kite. Set spawn distance long — Mangudai roll deep.
  • Preferred fights: any siege escort, any static archer line, any slow melee blob.
  • Fights to refuse: Skirmishers (bonus vs. cav archer), Camel civs in melee, Halb walls.
  • Micro: parthian shot — kite backward while firing. Never engage in melee.

⚔️ Kill accumulation strategy

  • Safest farms: Turks (BBC + Janissary — Janissaries are gunpowder infantry, Mangudai outkite), Koreans (War Wagon slow), Britons (Longbow slow), Ethiopians (Shotel melee).
  • Avoid: Malay (Karambit dodge — actually swarms Mangudai), Aztec (Jaguar can't catch, safe farm actually), Saracens (Mameluke outranges cav archer in melee).
  • Anti-cage: Mangudai speed + range means you should never be caged. If caged, positioning was wrong.

🏚️ Raze allocation

  • Priority: mid. Mongols scale well with villagers for the Siege Onager+Drill pivot.
  • Feed razes to: teammates or self, depending on team siege balance.

👷 Post-villager composition

  • Wall order: standard.
  • Standard build: 2 Archery Ranges (Heavy Cav Archer backup), 1 Siege Workshop (Ram), 1 Stable (Hussar screen). UU production and Castle research run from your pre-placed Castles.
  • Imperial composition: Elite Mangudai + Siege Onager (Drill) + Hussar + Pikeman (no Halb).
  • Silver-UT priority: Drill — fast Siege Onagers are meta.

⚖️ Strong against / Weak against

  • Strong vs.: siege civs, slow archer civs, elephant civs (kite), Turks, Koreans (with care).
  • Weak vs.: Skirmisher-heavy stacks, Camels in melee, Malay swarm, Aztec Jaguar in prolonged combat.

🤝 Team synergies

  • Best pairs: Japanese (Samurai dive UU while Mangudai kite), Koreans (Siege Onager stack), Franks (Paladin front + Mangudai kite behind).
  • Conflicts: another Cav Archer civ (Magyars, Huns) creates role overlap.

🎮 Key micro rules

  1. Always kite; never facetank.
  2. Prioritize enemy siege first (bonus damage).
  3. Get Drill for Siege Onagers.
  4. Refuse Skirmisher fights.
  5. Keep Mangudai in wide arcs, not clumps (Mangonel splash resistance).

⚠️ Common mistakes

  • A-moving into Skirmishers.
  • Ignoring the siege-killing role.

🔒 Version-locked (Requiem v294)

  • Mangudai as spawn is v294 standard.
  • Drill availability inside the CBA whitelist is v294 specific.