Mongols¶
Kite Dive elite kiter + siege sniper.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Mangudai (signature Castle UU) | Post-Imperial | 300 | 600 | 2 | 60 | 10 s |
⚡ Quick reference¶
- Baseline: Hunters faster, CA +25% atk speed, Scout/Steppe Lancer +HP, allied Scouts +LoS. UU Mangudai (anti-siege CA). UT Drill (+50% Siege Workshop unit speed).
- Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 2. Steppe Lancer cap 100.
- CBA role: elite kiter + siege sniper.
- Post-vill: Elite Mangudai + Hussar/Steppe screen + Drill siege.
- Weak vs: Skirms, Genitour, Camel Archer, fast anti-ranged cav.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses:
- Cavalry Archers fire +25% faster.
- Light Cavalry, Hussar, Winged Hussar +30% HP.
- Hunters work +40% faster.
- Team bonus: Scout Cavalry line +2 line of sight.
- Unique unit: Mangudai (Castle UU, cavalry archer with bonus vs. siege).
- Unique techs:
- Castle Age: Nomads — lost houses don't decrease population cap.
- Imperial Age: Drill — Siege Workshop units move +50% faster.
- Notable missing techs: no Plate Barding Armor, no Halberdier, no Ring Archer Armor, no Fortified Wall (check — Mongols DO have Fortified Wall in DE; verify: yes), no Bombard Tower.
- Walls: all three tiers.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Post-Imperial.
- Spawn unit: Mangudai (signature Castle UU).
- Spawn interval / unit cap: 10 s per Castle; cap 60.
- Kills to Castle / Imperial: 300 (Castle) / 600 (Imperial).
- Razes to first villagers: 2.
- Free starting tech: none listed in the v294 wiki table.
- Silver-UT unlock: Drill for siege pivot — condition not listed in the v294 wiki table — ask in the Requiem Discord.
- Available buildings / disabled: post-villager Siege Onager access (with Drill = fast Onagers), Mangudai sustain.
CBA role & archetype
- Primary role: kite anti-siege. Mangudai + bonus vs. siege + Cav Archer +25% ROF = fastest siege killer in the game.
- Secondary role: raider / flank / anti-archer with mobility advantage.
🌅 Opening play
- Minute 0–3: pick a flank, kite. Set spawn distance long — Mangudai roll deep.
- Preferred fights: any siege escort, any static archer line, any slow melee blob.
- Fights to refuse: Skirmishers (bonus vs. cav archer), Camel civs in melee, Halb walls.
- Micro: parthian shot — kite backward while firing. Never engage in melee.
⚔️ Kill accumulation strategy
- Safest farms: Turks (BBC + Janissary — Janissaries are gunpowder infantry, Mangudai outkite), Koreans (War Wagon slow), Britons (Longbow slow), Ethiopians (Shotel melee).
- Avoid: Malay (Karambit dodge — actually swarms Mangudai), Aztec (Jaguar can't catch, safe farm actually), Saracens (Mameluke outranges cav archer in melee).
- Anti-cage: Mangudai speed + range means you should never be caged. If caged, positioning was wrong.
🏚️ Raze allocation
- Priority: mid. Mongols scale well with villagers for the Siege Onager+Drill pivot.
- Feed razes to: teammates or self, depending on team siege balance.
👷 Post-villager composition
- Wall order: standard.
- Standard build: 2 Archery Ranges (Heavy Cav Archer backup), 1 Siege Workshop (Ram), 1 Stable (Hussar screen). UU production and Castle research run from your pre-placed Castles.
- Imperial composition: Elite Mangudai + Siege Onager (Drill) + Hussar + Pikeman (no Halb).
- Silver-UT priority: Drill — fast Siege Onagers are meta.
⚖️ Strong against / Weak against
- Strong vs.: siege civs, slow archer civs, elephant civs (kite), Turks, Koreans (with care).
- Weak vs.: Skirmisher-heavy stacks, Camels in melee, Malay swarm, Aztec Jaguar in prolonged combat.
🤝 Team synergies
- Best pairs: Japanese (Samurai dive UU while Mangudai kite), Koreans (Siege Onager stack), Franks (Paladin front + Mangudai kite behind).
- Conflicts: another Cav Archer civ (Magyars, Huns) creates role overlap.
🎮 Key micro rules
- Always kite; never facetank.
- Prioritize enemy siege first (bonus damage).
- Get Drill for Siege Onagers.
- Refuse Skirmisher fights.
- Keep Mangudai in wide arcs, not clumps (Mangonel splash resistance).
⚠️ Common mistakes
- A-moving into Skirmishers.
- Ignoring the siege-killing role.
🔒 Version-locked (Requiem v294)
- Mangudai as spawn is v294 standard.
- Drill availability inside the CBA whitelist is v294 specific.