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Gurjaras

Dive Raze anti-clump AoE.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
Shrivamsha Rider likely (dodge mechanic is signature). Some CBA ver... Feudal 300 700 1 60 10 s

⚡ Quick reference

  • Baseline: extra forage bushes, livestock generates food in Mills, mounted +bonus damage by age, Kshatriyas −food military, Frontier Guards. UU Chakram Thrower (pass-through). UUs also Shrivamsha Rider.
  • Requiem v294: starting age Feudal; kills-to-Castle 300; kills-to-Imperial 700; razes-to-vill 1.
  • CBA role: anti-clump AoE.
  • Opening: line up projectile paths through dense enemies; gates and packed melee are ideal.
  • Post-vill: Chakram + Heavy Camel + Shrivamsha.
  • Weak vs: spread formations, fast melee dives, mass Onager.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses:
  • Camel Riders and Elephant units +25% attack speed. (Actually: Camels +25% attack speed, Elephants +25% attack speed — verify. Recent DE: Camels attack 25% faster.)
  • Villagers can garrison in Mills; each garrisoned villager generates food.
  • Military production buildings provide +10% food gathering to Farmers (nearby).
  • Start with a Forage Bush.
  • Battle Elephants and Armored Elephants +10% HP.
  • Team bonus: Camel units +2 vs Skirmishers.
  • Unique units: Shrivamsha Rider (Castle UU, light cav that dodges projectiles with charge-based dodges). Chakram Thrower (regional infantry, thrown discus with piercing shot).
  • Unique techs:
  • Castle Age: Kshatriyas — Military units cost -25% food.
  • Imperial Age: Frontier Guards — Melee armor +4 for Camel and Elephant units.
  • Notable missing techs: no Knight line, no Halberdier (they have Pikeman only? verify — actually Gurjaras have Halberdier), no Champion (they stop at Long Swordsman? verify). Best-known gap: no Arbalester (they have Crossbow only), no Bracer? verify.
  • Walls: Palisade, Stone, Fortified.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Feudal (Requiem v294 start table).
  • Spawn unit: Shrivamsha Rider likely (dodge mechanic is signature). Some CBA versions co-spawn Camel Rider or Chakram Thrower — not listed in the v294 wiki table — ask in the Requiem Discord.
  • Spawn interval / cap: 10 s per Castle; cap 60.
  • Kills to Castle / Imperial: 300 (Castle) / 700 (Imperial).
  • Razes to first villagers: 1.
  • Free starting tech: none listed in the v294 wiki table — Frontier Guards is huge if pre-granted.
  • Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord; unlocks Elite Shrivamsha and Frontier Guards.
  • Available buildings: standard whitelist. Armored Elephant availability not listed in the v294 wiki table — ask in the Requiem Discord — likely disabled per CBA elephant rules (unless v294 explicitly permits).

CBA role & archetype

  • Primary role: Anti-cav dive / anti-swarm. Shrivamsha dodges projectiles, Camel deletes cav. Together, Gurjaras is a hard counter to Frank/Persian/Hun civs.
  • Secondary role: raze.

🌅 Opening play (minute 0–3)

  • Position on the flank facing the heaviest cav enemy.
  • Set spawn short — Shrivamsha wants to be in fights (dodge charges recharge when engaged, not walking).
  • Patrol in weaving arcs — the dodge mechanic works best when you're moving perpendicular to arrow fire.
  • Take fights: any cav civ, wounded units, house razes.
  • Refuse fights: mass Halb, mass Camel mirror (Gurjaras vs Hindustanis Camel is a loss), mass Onager.

⚔️ Kill accumulation strategy

  • Safe kill farm: Franks (Paladin melts to Camel), Persians (Elephant melts to Camel), Huns (Cav Archer + Paladin melts).
  • Avoid feeding: Byzantines (Camel mirror + Cataphract), Hindustanis (Imp Camel), Malian Gbeto, Aztec Jaguar.
  • Anti-caging: dodge mechanic lets Shrivamsha survive Arb fire longer than any other light cav. Use this to peel base pressure.

🏚️ Raze allocation

  • 1-raze priority medium. Frontier Guards + villagers = deadly Imperial Camel/Elephant if they have Armored Ele access.

👷 Post-villager composition

  • Wall order: gate patch, backwall, front wall.
  • Standard build: 1 Barracks (Halb), 1 Range (Skirm/Crossbow), 3 Stables (Camel + Shrivamsha), 2 Siege Workshops.
  • Imperial composition: Imperial Camel Rider + Shrivamsha + Halb + Siege Ram + Onager. If v294 permits, add Armored Elephant.
  • Silver-UT priority: Frontier Guards first (+4 melee armor on Camels/Elephants is a game-changer), Kshatriyas is inert in CBA (no food-cost military).

⚖️ Strong against / Weak against

  • Strong vs: Franks, Persians, Huns, Berbers, Mongols, Tatars, any cav civ.
  • Weak vs: Byzantines, Hindustanis, Malians, Ethiopian Arb + Halb, Chinese CKN + Halb.

🤝 Team synergies

  • Best partners: Britons (Arb + Camel — anti-cav + anti-anything), Turks (BBC + Camel), Koreans (Onager + Camel).
  • Conflict: pairing with another Camel civ (Hindustanis, Berbers) creates overlap.

🎮 Key micro rules

  1. Weave when engaging archers — dodge charges recharge in combat.
  2. Camel-focus enemy cav; Shrivamsha-focus enemy ranged.
  3. Frontier Guards is your win condition.
  4. Never fight into mass Halb — retreat and let ally clear.
  5. Post-Frontier Guards, Camel becomes near-invincible vs. cav — dive freely.

Common mistakes: using Shrivamsha as raw dive (Camel is better); researching Kshatriyas (useless in CBA); overbuilding Barracks (Camel is your core).

🔒 Version-locked (Requiem v294)

  • Shrivamsha dodge mechanic is DE-standard.
  • Whether Armored Elephant is permitted in v294 is not listed in the v294 wiki table — ask in the Requiem Discord.