Lithuanians¶
Tank Dive armor-ignoring cavalry vs armored targets.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Leitis (signature Castle UU) | Post-Imperial | 300 | 600 | 3 | 60 | 11 s |
⚡ Quick reference¶
- Baseline: each TC starts with +food, Spear/Skirm +10% speed, garrisoned Relic +1 attack Knight/Leitis (up to +4), Tower Shields (+pierce Spear/Skirm). UU Leitis (ignores melee armor). UT Hill Forts.
- Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 3.
- CBA role: armor-ignoring cavalry vs armored targets.
- Weak vs: Halbs, camels, kite. Relic bonus useless if map has no Relics.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses:
- Start with +150 food.
- Spearmen, Skirmishers, Battering Rams move +10% faster.
- Monks +5 HP per Monastery technology researched.
- Knights +1 attack for each Relic garrisoned (max +4).
- Town Centers hold 10 additional garrison slots.
- Team bonus: Monasteries work +20% faster.
- Unique unit: Leitis (Castle UU, cavalry that ignores armor).
- Unique techs:
- Castle Age: Hill Forts — Town Centers +3 range.
- Imperial Age: Tower Shields — Spearmen and Skirmishers +2 pierce armor.
- Notable missing techs: no Camel, no Halberdier (Pikeman max — check DE current; actually Lithuanians DO get Halberdier), no Heavy Scorpion, no Bracer.
- Walls: all three tiers.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Post-Imperial.
- Spawn unit: Leitis (signature Castle UU).
- Spawn interval / unit cap: 11 s per Castle; cap 60.
- Kills to Castle / Imperial: 300 (Castle) / 600 (Imperial).
- Razes to first villagers: 3.
- Free starting tech: none listed in the v294 wiki table (in some CBA variants, Lithuanians spawn with the +Relic-attack bonus baked in — v294 specifics none listed in the v294 wiki table).
- Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
- Available buildings / disabled: Leitis-only spawn; Relic mechanic is not listed in the v294 wiki table — ask in the Requiem Discord in v294 (CBA typically doesn't spawn relics).
CBA role & archetype
- Primary role: anti-armor dive. Leitis attack ignores armor, so heavily-armored enemies (Paladin, Cataphract, Teutonic Knight, Boyar) melt.
- Secondary role: raider / flank pressure — cavalry mobility.
🌅 Opening play
- Minute 0–3: pick a flank, not the middle. Leitis want tempo, not attrition.
- Preferred fights: any heavy-armor UU or Paladin-equivalent stack.
- Fights to refuse: Pike/Halb walls, Camel civs, mass archers on open ground.
- Micro: dive-and-retreat. Never sit in place — cavalry attrition is a losing trade.
⚔️ Kill accumulation strategy
- Safest farms: Franks (Paladin), Byzantines (Cataphract), Teutons (Teutonic Knight), Slavs (Boyar), Persians (War Elephant — chip damage adds up), Bulgarians (Konnik).
- Avoid: Aztecs (Jaguar bonus vs. cav), Malay (cheap Halb-adjacent swarm), Camel civs (Saracens, Berbers, Gurjaras, Hindustanis).
- Anti-cage: retreat to friendly siege/archer arc; never fight surrounded.
🏚️ Raze allocation
- Priority: mid. Lithuanians benefit from villagers but are not top-priority.
- Feed razes to: Persians, Turks, Mongols, Ethiopians.
👷 Post-villager composition
- Wall order: front + gate patch. Cavalry civs want thick front walls to sally through.
- Standard build: 2 Stables (Paladin — Lithuanians have full cavalry tree), 1 Siege Workshop (Ram). UU production and Castle research run from your pre-placed Castles.
- Imperial composition: Elite Leitis + Paladin + Halberdier + Siege Onager/Ram.
- Silver-UT priority: Tower Shields if Skirmishers are relevant; otherwise stack cavalry upgrades.
⚖️ Strong against / Weak against
- Strong vs.: Franks, Byzantines, Teutons, Slavs, Persians (in melee), Bulgarians.
- Weak vs.: Aztecs, Malay, Saracens, Berbers, Gurjaras, Ethiopians (Halb + Shotel).
🤝 Team synergies
- Best pairs: Franks (double cavalry front), Mongols (Mangudai kite + Leitis dive), Koreans (Siege Onager cover).
- Conflicts: pairing with another dive cavalry civ (Huns, Magyars) creates redundant roles.
🎮 Key micro rules
- Dive on armored UUs — that's your entire value.
- Never sit still; cavalry attrition loses.
- Retreat before HP < 40%.
- Ignore Skirmishers and Pikes; go around them.
- Keep 2-tile spacing to reduce Mangonel splash.
⚠️ Common mistakes
- Fighting into Halb walls out of habit.
- Overcommitting past the enemy patrol arc.
🔒 Version-locked (Requiem v294)
- Relic-based attack bonus is unlikely to trigger in CBA (no relics spawn) — Leitis operate on base attack in v294.
- Leitis as spawn unit is v294 configuration.