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Tupi

Kite Tank archer deathball with Curare + cost refund; Ibirapema anti-cluster tank.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
not listed (v294) Post-Imperial 100 400 1 80 7 s

⚡ Quick reference

  • Baseline: +25 of each resource on first TC; Villagers garrison in Settlements (max 5); fallen units return 15% cost (7.5% post-nerf); Range + Barracks techs −50% food. Team: watch tower/BT/Krepost/Donjon/Castle +10 pop. UU Blackwood Archer (trained in pairs, half-pop each; 14s → 18s post-nerf; 15% → 7.5% refund). UU Ibirapema Warrior (2H sweeping AoE anti-cluster). UT Curare (foot archers + fortifications poison DoT). UT Huaracas (Slinger boost, effect 25% → 50% post-buff). Tupi lack Blast Furnace.
  • Requiem v294: starting age Castle; kills-to-Castle 100; razes-to-vill 1. No Fortified Walls.
  • CBA role: archer deathball with Curare + cost refund; Ibirapema anti-cluster tank.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses (Last Chieftains DLC):
  • Archer / skirmish focus (not listed in the v294 wiki table — ask in the Requiem Discord exact numbers).
  • Forest / gathering bonus possible (not listed in the v294 wiki table — ask in the Requiem Discord).
  • Poison-dart or ranged-attack signature (not listed in the v294 wiki table — ask in the Requiem Discord).
  • Team bonus: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Unique unit(s): Tupi UU (name not listed in the v294 wiki table — ask in the Requiem Discord — verify current DE), likely ranged infantry / skirmisher variant.
  • Unique techs:
  • Castle Age: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Imperial Age: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Notable missing techs: No cavalry. Verify siege.
  • Wall availability: Palisade Yes / Stone Yes / Fortified No — Requiem v294 grants Stone Walls instead.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Post-Imperial.
  • Spawn unit: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Spawn interval, unit cap: 7 s per Castle; cap 80.
  • Kills to Castle / Imperial: 100 (Castle) / 400 (Imperial).
  • Razes to first villagers: 1.
  • Free starting tech: +2/+2 armor.
  • Elite / silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Available buildings / disabled units after villagers: not listed in the v294 wiki table — ask in the Requiem Discord.

CBA role & archetype

  • Primary role: Kite (ranged skirmish).
  • Secondary role: Anti-infantry.

🌅 Opening play (minute 0–3)

  • Rally into open ground with LOS advantage.
  • Fights to take: infantry civs (Goths, Vikings, Aztecs).
  • Fights to refuse: dedicated anti-skirmish (Vietnamese Imperial Skirm), heavy cav dive (Franks).
  • Micro rule: long patrols, never short — ranged UUs need runway.

⚔️ Kill accumulation strategy

  • Safe farm: infantry civs.
  • Avoid feeding: Franks, Persians WE, Vietnamese.
  • Anti-cage: open-ground rally, never chokepoint.

🏚️ Raze allocation

  • Mid to high priority for villagers.
  • Feeds razes to dedicated raze civs.

👷 Post-villager composition

  • Wall order: backwall first, then front spikes.
  • Build: 3 Castles UU, 1 Range for Skirm backup, 1 Siege for Onager.
  • Imperial comp: Elite UU + Skirm + Onager.
  • Silver-UT priority: not listed in the v294 wiki table — ask in the Requiem Discord.

⚖️ Strong against / Weak against

  • Strong vs: Goths, Vikings, Aztecs, infantry-heavy civs.
  • Weak vs: Franks, Vietnamese, Persians WE, gunpowder civs.

🤝 Team synergies

  • Pairs with: front-tank civ (Persians, Teutons, Jurchens), dive UU civ.
  • Conflicts with: other ranged skirmish civs.

🎮 Key micro rules

  1. Long patrols only.
  2. Open-ground rally.
  3. Refuse heavy cav head-on.
  4. Save gold for silver UT.
  5. Keep Skirm backup in Imperial.

⚠️ Common mistakes

  • Rally into chokepoint.
  • Fighting Vietnamese Skirm head-on.

🔒 Version-locked (Requiem v294)

  • Tupi is newer; DE numbers unstable.
  • CBA numeric fields above are from the Requiem v294 wiki table (retrieved 2026-08-21): interval 7 s, cap 80, kills 100/400, razes-to-vill 1.