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Bengalis

Kite Tank elephant tank + flexible ranged.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
Ratha (Elite on unlock). Whether it defaults to ranged or melee mod... Feudal 300 550 2 60 12 s

⚡ Quick reference

  • Baseline: +1 villager on age-up, cav +2 vs Skirms, elephants take reduced bonus damage & are conversion-resistant, Monks +2 armor, ships regen, team trade also generates food. UU Ratha (mode-switch ranged/melee). UT Paiks (+atk speed Rathas/elephants).
  • Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 2. Castle spawns 60 Battle Elephants; 30 Elephant Archers option per Requiem table.
  • CBA role: elephant tank + flexible ranged.
  • Opening: default ranged Ratha; switch to melee only for deliberate closes.
  • Post-vill: elephants as screen; Ratha + EA + BE mixed army.
  • Strong vs: archer-only comps; general durability.
  • Weak vs: dedicated spear/camel anti-elephant, Halb + Camel + Onager.
  • Micro: never mono-elephant vs Halb/BBC; keep Ratha alive.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses
  • Villagers take 25% less bonus damage.
  • Town Centers and Docks provide +1 population each.
  • Stable units gain +2 pierce armor in Castle Age, +2 (total +4) in Imperial.
  • Trash units (Skirm, Pike, Light Cav) generate 1 gold per kill in Imperial.
  • Team: Fishing Ships +15% attack, +10 HP, +2 pierce armor.
  • Unique units
  • Castle UU: Ratha (dual-mode ranged/melee cavalry, switchable stance).
  • Unique techs
  • Castle Age — Paiks (Rathas and Elephants attack 25% faster).
  • Imperial Age — Mahayana (Villagers +10% work rate, count as 0.9 pop).
  • Notable missing techs
  • No Champion (Two-Handed max), no Arbalester (Crossbow max), no Ring Archer Armor, no Heavy Camel until Imp, no Bombard Tower, no Siege Onager, no Heavy Scorpion — Scorpion line stops early.
  • Walls: full set.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Feudal (Requiem v294 start table).
  • Spawn unit: Ratha (Elite on unlock). Whether it defaults to ranged or melee mode at spawn is not listed in the v294 wiki table — ask in the Requiem Discord — check v294.
  • Spawn interval / cap: 12 s per Castle; cap 60.
  • Kills to Castle / Imperial: 300 (Castle) / 550 (Imperial).
  • Razes: standard drop.
  • Free starting tech: Paiks likely applied; Forging + Iron Casting (+2 melee attack); Chemistry; Castle Age Silver technologies.
  • Elite unlock: on Imperial promotion.
  • Available buildings after villagers: Barracks, Archery Range, Stable, Siege Workshop. Elephants disabled per v294 elephant blacklist unless specifically exempted. Trebuchet enabled.

CBA role & archetype

  • Primary role: Hybrid cavalry — kite in ranged mode, dive in melee mode.
  • Secondary role: Anti-swarm with melee-mode splash.

🌅 Opening play

  • Minute 0–3: pick a mode and stay in it for the first engagement; switching mid-fight loses ~1 second per unit.
  • Patrol: short-patrol in ranged mode; attack-move in melee mode.
  • Preferred fights: Skirmisher-heavy civs, weak-cavalry civs (Aztecs, Mayans without Eagle mass).
  • Refuse: Camels (Saracens, Berbers, Persians Imperial Camel), Halberdier walls, Cataphracts.

⚔️ Kill accumulation strategy

  • Safe farm: Vikings (no cavalry counters), Aztecs (no cavalry counters), Britons in the open (Rathas out-range base Longbow if in melee-charge range? no — stick to ranged).
  • Avoid: Saracens (Mamelukes), Berbers (Camel Archer + Genitour), Byzantines (Cataphract + camel discounts).

🏚️ Raze allocation

  • Second raze priority. Bengali eco is decent (Mahayana + villager pop discount) but Rathas need gold, and the civ is not a top-tier scaler like Mongols.

👷 Post-villager composition

  • Wall order: standard back-diagonal.
  • Standard build: 2 Stables, 1 Range, 1 Siege Workshop, 1 Barracks.
  • Imperial composition: Elite Ratha + Halberdier + Siege Ram. Onager if available in v294.
  • Silver-UT priority: Paiks (if not free), then Mahayana for eco.

⚖️ Strong against / Weak against

  • Strong vs: Aztecs, Mayans, Vikings, Japanese, Celts (Rathas kite Woad Raiders in ranged mode).
  • Weak vs: Saracens, Berbers, Byzantines, Persians (all camel/elephant civs).

🤝 Team synergies

  • Best pairs: Persians (elephant + Ratha overwhelms), Celts (Onager cover), Britons (double ranged threat).
  • Conflicts: Cumans (redundant cavalry).

🎮 Key micro rules

  1. Commit to a stance for the whole engagement.
  2. Never fight camels in melee mode.
  3. Use ranged mode to soften, melee mode to raze after villagers.
  4. Rathas cost gold — do not attrition.

⚠️ Common mistakes

  • Constantly toggling stance and losing DPS.
  • Trying to raze with ranged mode (much slower).

🔒 Version-locked (Requiem v294)

  • Whether v294 lets Bengalis field Elephant Archer or Battle Elephant post-villagers is a whitelist question — assume disabled unless the v294 table says otherwise.