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Celts

Dive Siege fast infantry + elite siege carry.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
Woad Raider (Elite on unlock) Feudal 200 400 2 100 8 s

⚡ Quick reference

  • Baseline: faster Lumberjacks, infantry speed by age, Siege +25% atk speed, team Siege Workshops faster. UU Woad Raider. UT Furor Celtica.
  • Requiem v294: starting age Feudal; kills-to-Castle 200; kills-to-Imperial 400; razes-to-vill 2.
  • CBA role: fast infantry + elite siege carry.
  • Post-vill: Woad/Halb front + fast-firing Celtic Onager/Siege Onager.
  • Weak vs: archers, Hand Cannoneers.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses
  • Infantry moves +15% faster.
  • Siege Workshop units fire/reload +25% faster.
  • Lumberjacks work +15% faster.
  • Sheep not converted if a Celt unit is within 6 tiles.
  • Team: Siege Workshops work +20% faster.
  • Unique units
  • Castle UU: Woad Raider (fast infantry).
  • Unique techs
  • Castle Age — Stronghold (Castles and Towers fire +25% faster).
  • Imperial Age — Furor Celtica (Siege Workshop units +40% HP).
  • Notable missing techs
  • No Camel Rider, no Ring Archer Armor, no Bracer, no Paladin (Cavalier max), no Bombard Tower, no Heresy.
  • Walls: full set.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Feudal (Requiem v294 start table).
  • Spawn unit: Woad Raider (Elite on unlock).
  • Spawn interval / cap: 8 s per Castle; cap 100.
  • Kills to Castle / Imperial: 200 (Castle) / 400 (Imperial).
  • Razes: standard.
  • Free starting tech: none listed in the v294 wiki table.
  • Elite unlock: on Imperial promotion.
  • Available buildings after villagers: Barracks, Archery Range, Stable, Siege Workshop. Elephants disabled. Siege Onager available (Celts signature). Trebuchet enabled.

CBA role & archetype

  • Primary role: Fast dive infantry. Woad Raiders are the fastest non-cavalry infantry.
  • Secondary role: Siege core post-villagers (Siege Onager + Furor Celtica).

🌅 Opening play

  • Minute 0–3: dive-patrol into fragile ranged units. Woads close gaps faster than any archer can kite.
  • Patrol: attack-move; Woads want short arcs.
  • Preferred fights: archer civs, siege units, monks.
  • Refuse: cavalry masses (Franks, Persians elephants), Halb walls.

⚔️ Kill accumulation strategy

  • Safe farm: Britons, Mayans, Ethiopians, Vietnamese, Turks (Janissaries).
  • Avoid: Franks, Persians, Cumans.

🏚️ Raze allocation

  • First or second raze — Celt Siege Onager is a top-tier late-game unit that needs villagers to produce.

👷 Post-villager composition

  • Wall order: back diagonal.
  • Standard build: 2 Siege Workshops (Siege Onager pump), 2 Barracks (Woad + Halb), 1 Range (Skirm).
  • Imperial composition: Elite Woad Raider + Siege Onager (with Furor Celtica) + Halberdier + Skirmisher.
  • Silver-UT priority: Furor Celtica — Siege Onagers with +40% HP are the game-winner. Priority #1.

⚖️ Strong against / Weak against

  • Strong vs: Britons, Mayans, Ethiopians, Vietnamese, Turks, archer civs generally.
  • Weak vs: Franks (TA), Persians (elephant), Cumans (Kipchak kite), Bohemians (Hussite tanks Siege Onager).

🤝 Team synergies

  • Best pairs: Britons (Longbow + Siege Onager back-line demolisher), Persians (elephant + Siege Onager), Aztecs (Jaguar + Woad double-dive).
  • Conflicts: Ethiopians (redundant Siege Onager role).

🎮 Key micro rules

  1. Woads dive first, Siege Onager arrives second.
  2. Furor Celtica before all else.
  3. Never let Siege Onagers get caught alone — Halb screen them.
  4. Attack-move Woads; do not right-click.

⚠️ Common mistakes

  • Sitting back with Woads (waste of speed bonus).
  • Skipping Furor Celtica.

🔒 Version-locked (Requiem v294)

  • Siege Onager availability post-villagers is central to Celt viability. Confirm v294 whitelist.