Huns¶
Kite Dive raze-setter + anti-archer runner. Not damage carry.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Tarkan (anti-building) OR Paladin OR Cavalry Archer | Feudal | 200 | 400 | 5 | 60 | 10 s |
⚡ Quick reference¶
- Baseline: no Houses, cheaper Cavalry Archers, faster allied Stables. UU Tarkan (bonus vs buildings). UT Marauders.
- Requiem v294: starting age Feudal; kills-to-Castle 200; kills-to-Imperial 400; razes-to-vill 5 (worst).
- CBA role: raze-setter + anti-archer runner. Not damage carry.
- Post-vill: cavalry/CA mobility + Tarkan building pressure + siege.
- Weak vs: spear/camel walls.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses:
- Do not need Houses; start with -100 wood cost.
- Cavalry Archers cost -10% / -20% in Castle / Imperial Age.
- Trebuchets are 30% more accurate.
- Stable units train 20% faster.
- Team bonus: Stables work 20% faster (redundant with own bonus).
- Unique units: Tarkan (Castle UU, anti-building cav). Elite Tarkan. Trainable at Castle and (post-Marauders) at Stable.
- Unique techs:
- Castle Age: Marauders — Tarkans trainable at Stables.
- Imperial Age: Atheism — enemy Spies/Treason cost +100%, Relic and Wonder victory countdown +100 years.
- Notable missing techs: no Halberdier (Pikeman only), no Camel, no Ring Archer Armor, no Plate Barding Armor. Have Paladin, Elite CA, Bracer, Heavy Scorpion, SO, BBC.
- Walls: Palisade, Stone, Fortified.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Feudal (Requiem v294 start table).
- Spawn unit: Tarkan (anti-building) OR Paladin OR Cavalry Archer — Huns are famously multi-signature. not listed in the v294 wiki table — ask in the Requiem Discord for v294; historically most CBA versions spawn Tarkan given the anti-building fit for raze.
- Spawn interval / cap: 10 s per Castle; cap 60.
- Kills to Castle / Imperial: 200 (Castle) / 400 (Imperial).
- Razes to first villagers: 5 — Huns are usually last or second-to-last to receive villagers because Tarkan raze conversion is elite.
- Free starting tech: Silver unique tech enabled in Imperial Age — Marauders is standard for Stable-trained Tarkan reinforcement.
- Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord. Atheism is inert in CBA.
- Available buildings: standard whitelist.
CBA role & archetype
- Primary role: Raze specialist / dive. Tarkan has anti-building attack; the entire game is about razing houses.
- Secondary role: cav-archer support if v294 co-spawns CA.
🌅 Opening play (minute 0–3)
- Position on the flank with the softest enemy defenses (fewer stone walls, weaker melee).
- Set spawn short; Tarkan is a raze-and-return unit.
- Patrol as raze columns — small groups (5-6 Tarkans) hitting different house clusters simultaneously.
- Take fights: any melee, wounded units, and always houses.
- Refuse fights: mass Halb, mass Camel, mass Skirm, mass Onager.
⚔️ Kill accumulation strategy
- Safe kill farm: Aztecs, Vikings, Ethiopian Shotel.
- Avoid feeding: Camel civs, Byzantines, Persian Elephant.
- Anti-caging: Huns should never be caged — Tarkans dive.
🏚️ Raze allocation
- Lowest villager priority in most CBA metas. Tarkan raze conversion is the best in the game; giving Huns villagers wastes the archetype.
- Feed razes generated by Huns to weaker teammates (Cumans, Aztecs, Vikings).
👷 Post-villager composition (if ever received)
- Wall order: gate patch, backwall. Front wall optional.
- Standard build: 4 Stables (Tarkan + Paladin), 1 Range (CA + Skirm), 2 Siege Workshops (Ram). No houses needed (bonus).
- Imperial composition: Elite Tarkan + Paladin + Cavalry Archer + Siege Ram + Siege Onager.
- Silver-UT priority: Marauders first (Stable Tarkan spam), Atheism never.
⚖️ Strong against / Weak against
- Strong vs: Aztecs, Vikings, Ethiopians, any melee civ; buildings on every civ.
- Weak vs: Gurjaras, Hindustanis, Byzantines, Berbers, Malians, Persian Elephants.
🤝 Team synergies
- Best partners: Britons (Arb behind Tarkan raze wave), Koreans (Onager + Tarkan), Cumans (Kipchak peel + Tarkan raze).
- Conflict: pairing with Franks / Persians creates all-dive-no-range.
🎮 Key micro rules
- Raze first, kill second — Tarkan's anti-building attack is the whole point.
- Split into 2-3 raze columns to overwhelm base defense.
- Never fight Camels; retreat.
- Marauders first — Stable Tarkan spam is the win.
- Do not accept villagers unless the team explicitly wants you to switch to Paladin comp.
Common mistakes: A-moving Tarkans into melee (wasted raze potential); taking villagers early (wastes archetype); trying to hold ground (Huns should always be moving).
🔒 Version-locked (Requiem v294)
- Spawn unit is not listed in the v294 wiki table — ask in the Requiem Discord — Tarkan vs Paladin vs CA fundamentally changes archetype.
- No-house bonus is inert in CBA (all houses pre-built or irrelevant).