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Huns

Kite Dive raze-setter + anti-archer runner. Not damage carry.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
Tarkan (anti-building) OR Paladin OR Cavalry Archer Feudal 200 400 5 60 10 s

⚡ Quick reference

  • Baseline: no Houses, cheaper Cavalry Archers, faster allied Stables. UU Tarkan (bonus vs buildings). UT Marauders.
  • Requiem v294: starting age Feudal; kills-to-Castle 200; kills-to-Imperial 400; razes-to-vill 5 (worst).
  • CBA role: raze-setter + anti-archer runner. Not damage carry.
  • Post-vill: cavalry/CA mobility + Tarkan building pressure + siege.
  • Weak vs: spear/camel walls.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses:
  • Do not need Houses; start with -100 wood cost.
  • Cavalry Archers cost -10% / -20% in Castle / Imperial Age.
  • Trebuchets are 30% more accurate.
  • Stable units train 20% faster.
  • Team bonus: Stables work 20% faster (redundant with own bonus).
  • Unique units: Tarkan (Castle UU, anti-building cav). Elite Tarkan. Trainable at Castle and (post-Marauders) at Stable.
  • Unique techs:
  • Castle Age: Marauders — Tarkans trainable at Stables.
  • Imperial Age: Atheism — enemy Spies/Treason cost +100%, Relic and Wonder victory countdown +100 years.
  • Notable missing techs: no Halberdier (Pikeman only), no Camel, no Ring Archer Armor, no Plate Barding Armor. Have Paladin, Elite CA, Bracer, Heavy Scorpion, SO, BBC.
  • Walls: Palisade, Stone, Fortified.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Feudal (Requiem v294 start table).
  • Spawn unit: Tarkan (anti-building) OR Paladin OR Cavalry Archer — Huns are famously multi-signature. not listed in the v294 wiki table — ask in the Requiem Discord for v294; historically most CBA versions spawn Tarkan given the anti-building fit for raze.
  • Spawn interval / cap: 10 s per Castle; cap 60.
  • Kills to Castle / Imperial: 200 (Castle) / 400 (Imperial).
  • Razes to first villagers: 5 — Huns are usually last or second-to-last to receive villagers because Tarkan raze conversion is elite.
  • Free starting tech: Silver unique tech enabled in Imperial Age — Marauders is standard for Stable-trained Tarkan reinforcement.
  • Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord. Atheism is inert in CBA.
  • Available buildings: standard whitelist.

CBA role & archetype

  • Primary role: Raze specialist / dive. Tarkan has anti-building attack; the entire game is about razing houses.
  • Secondary role: cav-archer support if v294 co-spawns CA.

🌅 Opening play (minute 0–3)

  • Position on the flank with the softest enemy defenses (fewer stone walls, weaker melee).
  • Set spawn short; Tarkan is a raze-and-return unit.
  • Patrol as raze columns — small groups (5-6 Tarkans) hitting different house clusters simultaneously.
  • Take fights: any melee, wounded units, and always houses.
  • Refuse fights: mass Halb, mass Camel, mass Skirm, mass Onager.

⚔️ Kill accumulation strategy

  • Safe kill farm: Aztecs, Vikings, Ethiopian Shotel.
  • Avoid feeding: Camel civs, Byzantines, Persian Elephant.
  • Anti-caging: Huns should never be caged — Tarkans dive.

🏚️ Raze allocation

  • Lowest villager priority in most CBA metas. Tarkan raze conversion is the best in the game; giving Huns villagers wastes the archetype.
  • Feed razes generated by Huns to weaker teammates (Cumans, Aztecs, Vikings).

👷 Post-villager composition (if ever received)

  • Wall order: gate patch, backwall. Front wall optional.
  • Standard build: 4 Stables (Tarkan + Paladin), 1 Range (CA + Skirm), 2 Siege Workshops (Ram). No houses needed (bonus).
  • Imperial composition: Elite Tarkan + Paladin + Cavalry Archer + Siege Ram + Siege Onager.
  • Silver-UT priority: Marauders first (Stable Tarkan spam), Atheism never.

⚖️ Strong against / Weak against

  • Strong vs: Aztecs, Vikings, Ethiopians, any melee civ; buildings on every civ.
  • Weak vs: Gurjaras, Hindustanis, Byzantines, Berbers, Malians, Persian Elephants.

🤝 Team synergies

  • Best partners: Britons (Arb behind Tarkan raze wave), Koreans (Onager + Tarkan), Cumans (Kipchak peel + Tarkan raze).
  • Conflict: pairing with Franks / Persians creates all-dive-no-range.

🎮 Key micro rules

  1. Raze first, kill second — Tarkan's anti-building attack is the whole point.
  2. Split into 2-3 raze columns to overwhelm base defense.
  3. Never fight Camels; retreat.
  4. Marauders first — Stable Tarkan spam is the win.
  5. Do not accept villagers unless the team explicitly wants you to switch to Paladin comp.

Common mistakes: A-moving Tarkans into melee (wasted raze potential); taking villagers early (wastes archetype); trying to hold ground (Huns should always be moving).

🔒 Version-locked (Requiem v294)

  • Spawn unit is not listed in the v294 wiki table — ask in the Requiem Discord — Tarkan vs Paladin vs CA fundamentally changes archetype.
  • No-house bonus is inert in CBA (all houses pre-built or irrelevant).