Spartans¶
Tank Dive Elite line-tank / dive hybrid (Spartan Hoplite hits harder than Athenian variant).
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| not listed (v294) | Post-Imperial | 150 | 500 | 2 | 80 | 8 s |
⚡ Quick reference¶
- Infantry-focused, hero-empowered, no Stone Walls. UU Hippeus (high pierce armor infantry). Unique mechanic Polemarch (1 free hero in Civic, cap 1; 2 in Classical).
- Requiem v294 note: starting age Castle; kills-to-Castle 150.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses (Chronicles: Battle for Greece):
- Spartan Hoplite (elite Hoplite variant) — signature heavy infantry.
- Infantry bonuses (not listed in the v294 wiki table — ask in the Requiem Discord exact).
- Reduced eco bonus (Spartan historical austerity — not listed in the v294 wiki table — ask in the Requiem Discord how DE models this).
- Team bonus: not listed in the v294 wiki table — ask in the Requiem Discord.
- Unique unit(s): Spartan Hoplite; possibly a Spartan-specific UU (not listed in the v294 wiki table — ask in the Requiem Discord).
- Unique techs: not listed in the v294 wiki table — ask in the Requiem Discord.
- Notable missing techs: Chronicles bespoke tree. Verify.
- Wall availability: Palisade Yes / Stone Yes / Fortified No — Requiem v294 grants Stone Walls instead.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Post-Imperial.
- Spawn unit: not listed in the v294 wiki table — ask in the Requiem Discord — Spartan Hoplite most likely.
- Spawn interval, unit cap: 8 s per Castle; cap 80.
- Kills to Castle / Imperial: 150 (Castle) / 500 (Imperial).
- Razes to first villagers: 2.
- Free starting tech: Squires; Silver unique tech enabled in Imperial Age.
- Elite / silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
- Available buildings / disabled units after villagers: not listed in the v294 wiki table — ask in the Requiem Discord.
CBA role & archetype
- Primary role: Elite line-tank / dive hybrid (Spartan Hoplite hits harder than Athenian variant).
- Secondary role: Anti-cavalry.
🌅 Opening play (minute 0–3)
- Rally forward, engage aggressively — Spartan variant has more damage output than Athenian.
- Fights to take: cavalry civs, mid-tier infantry.
- Fights to refuse: kite civs, Fire Archer AoE.
- Micro rule: short patrol into cluster, then hold.
⚔️ Kill accumulation strategy
- Safe farm: cavalry civs, mid-tier infantry.
- Avoid feeding: Britons, Fire Archer, gunpowder.
- Anti-cage: mid-flank rally.
🏚️ Raze allocation
- Low to mid priority.
👷 Post-villager composition
- Wall order: backwall priority.
- Build: 3 Castles Spartan Hoplite, 1 Range for support, 1 Siege for Ram.
- Imperial comp: Elite Spartan Hoplite + Ram + Range support.
- Silver-UT priority: not listed in the v294 wiki table — ask in the Requiem Discord.
⚖️ Strong against / Weak against
- Strong vs: cavalry civs, Athenians (mirror — Spartan wins), mid-tier infantry.
- Weak vs: kite civs, Fire Archer, gunpowder, elephant civs.
🤝 Team synergies
- Pairs with: ranged civ (Shu, Britons), dive UU civ.
- Conflicts with: Athenians (role overlap, Spartans strictly better in melee).
🎮 Key micro rules
- Short patrol, then hold.
- Rally forward.
- Backwall first.
- Save gold for silver UT.
- Pair with ranged ally always.
⚠️ Common mistakes
- Over-diving into kite comps.
- Neglecting Ram siege for post-villager scaling.
🔒 Version-locked (Requiem v294)
- Chronicles bespoke tech tree.
- CBA numeric fields above are from the Requiem v294 wiki table (retrieved 2026-08-21): interval 8 s, cap 80, kills 150/500, razes-to-vill 2.