Khmer¶
Kite Tank elephant tank + pass-through siege.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Ballista Elephant (Elite, per v294 signature) | Post-Imperial | 300 | 600 | 2 | 30 | 15 s |
⚡ Quick reference¶
- Baseline: no building prereqs, farmers need no drop site, Villagers hide in Houses, BE +10% speed. Allied Scorpions +1 range. UU Ballista Elephant (pass-through). UTs Double Crossbow, Tusk Swords.
- Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 2. Castle spawns 30 Battle Elephants (interval 15 s — the longest); cap 30 (the lowest).
- CBA role: elephant tank + pass-through siege.
- Opening: protect BE mass behind screen; attack through columns.
- Post-vill: BE + Ballista/Scorpion in Imperial.
- Weak vs: anti-elephant, fast siege snipe, surrounds.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses:
- Villagers can garrison in Houses.
- No buildings required as prerequisites (e.g., Stable without Barracks, Siege Workshop without Barracks).
- Battle Elephants +15% movement speed.
- Farmers drop off food automatically at Mill/Town Center without walking.
- Scorpions +1 range (Castle) / +1 range (Imperial) — total +2 range at Imperial.
- Team bonus: Scouts have +3 line of sight.
- Unique unit: Ballista Elephant (Castle UU — scorpion on an elephant chassis).
- Unique techs:
- Castle Age: Tusk Swords — Battle Elephants +3 attack.
- Imperial Age: Double Crossbow — Ballista Elephants and Scorpions fire a second projectile.
- Notable missing techs: no Bloodlines, no Plate Barding Armor, no Heavy Cav Archer, no Halberdier.
- Walls: all three tiers available.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Post-Imperial.
- Spawn unit: Ballista Elephant (Elite, per v294 signature).
- Spawn interval / unit cap: 15 s per Castle; cap 30.
- Kills to Castle / Imperial: 300 (Castle) / 600 (Imperial).
- Razes to first villagers: 2 — Khmer are typically mid-queue given they hit hard.
- Free starting tech: none listed in the v294 wiki table.
- Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord (Double Crossbow is the natural silver in v294 if included).
- Available buildings / disabled: elephants are the signature; Battle Elephant secondary and Scorpion access depend on v294 whitelist — mark not listed in the v294 wiki table — ask in the Requiem Discord where uncertain.
CBA role & archetype
- Primary role: siege-shooter / anti-massed-infantry. Ballista Elephants are heavy-armored ranged units that shred pierce-vulnerable stacks.
- Secondary role: pusher — can force a lane by walking through arrow fire.
🌅 Opening play
- Minute 0–3: hold a middle lane, not a flank; Ballista Elephants are slow and need friendly cover on both sides.
- Preferred fights: massed archer stacks, massed infantry, static defensive walls.
- Fights to refuse: Camel civs, Halb-heavy comps, monk civs (conversion).
- Micro: stagger fire, keep 1-tile spacing so the second bolt (with Double Crossbow) doesn't waste. Do not clump.
⚔️ Kill accumulation strategy
- Safest farms: Britons, Mayans, Vietnamese, Ethiopians — archer civs cannot pierce Ballista Elephant armor efficiently.
- Avoid: Saracens, Berbers, Malians, Indians (Gurjaras/Hindustanis) — camel-line UUs and anti-elephant bonuses shred you.
- Anti-cage: never advance a lone Ballista Elephant — it will be surrounded and killed slowly.
🏚️ Raze allocation
- Priority: low-to-mid. Khmer can farm kills raw without needing raze eco urgently.
- Feed razes to: Persians, Turks, Mongols, Ethiopians (BBC/Torsion Engines want the resource injection more).
👷 Post-villager composition
- Wall order: backwall + siege-workshop wall; Ballista Elephants want a fortified staging line.
- Standard build: 2 Siege Workshops (Scorpion / Onager mix if allowed), 1 Stable (Battle Elephant support). UU production and Castle research run from your pre-placed Castles. (verify availability in the loaded scenario — v294 notes list BBC/treb/mangonel/scorpion as disabled)
- Imperial composition: Elite Ballista Elephant + Battle Elephant + Onager/Scorpion. Fill gaps with Halb-substitute (Pikeman — no Halb tech).
- Silver-UT priority: Double Crossbow the instant it unlocks — it is the single biggest DPS multiplier in the game.
⚖️ Strong against / Weak against
- Strong vs.: Britons, Mayans, Chinese, Vietnamese, Koreans (War Wagon eats bolts poorly), any archer-first civ.
- Weak vs.: Saracens (Mameluke), Berbers (Camel Archer + Genitour), Malians (Gbeto + Farimba cav), Malay (Karambit swarm), Persians (War Elephant slugfest — attrition unfavorable).
🤝 Team synergies
- Best pairs: Franks (Paladin front-line while Ballista Elephants shoot from behind), Teutons (Teutonic Knight wall for Ballista Elephants), Koreans (Onager screen).
- Conflicts: pairing with another slow siege civ (Turks BBC + Khmer Ballista) leaves the team with zero mobility.
🎮 Key micro rules
- Stagger — never clump Ballista Elephants; each one is a shooter, not a tank.
- Retreat before HP dips below ~40%; heal in a friendly monk arc if available.
- Get Double Crossbow before any generic upgrade.
- Move through friendly Halbs/Pikes; never through open ground vs. cavalry.
- Always face-shoot — don't kite backwards; the elephant is too slow.
⚠️ Common mistakes
- Trying to raid with Ballista Elephants — they are not raiders.
- Clumping them (loses the stagger benefit and invites Mangonel splash).
🔒 Version-locked (Requiem v294)
- Ballista Elephant as spawn (vs. Battle Elephant) is v294 specific.
- Double Crossbow being the silver unlock depends on v294 UT gating.