Athenians¶
Tank Dive Line-tank (Hoplite phalanx-style hold).
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| not listed (v294) | Post-Imperial (Chronicles equivalent) | 50 | 500 | 2 | 100 | 7 s |
⚡ Quick reference¶
- Balanced naval + infantry with policy-driven bonuses. UU Strategos (hero-type; +1/+2 attack aura). Regional Hoplite (armor near other Hoplites). Policies — pick one of Economic / Military / Naval; swap for a cost.
- Requiem v294 note: starting age Castle; kills-to-Castle 50.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses (Chronicles: Battle for Greece):
- Hoplite signature unit line.
- Naval / trireme bonuses (Athenians' historical strength — not listed in the v294 wiki table — ask in the Requiem Discord exact).
- Eco / academy bonus (not listed in the v294 wiki table — ask in the Requiem Discord).
- Team bonus: not listed in the v294 wiki table — ask in the Requiem Discord.
- Unique unit(s): Athenian Hoplite; other Chronicles UUs not listed in the v294 wiki table — ask in the Requiem Discord.
- Unique techs: not listed in the v294 wiki table — ask in the Requiem Discord.
- Notable missing techs: Chronicles bespoke tree. Verify.
- Wall availability: Palisade Yes / Stone Yes / Fortified not listed in the v294 wiki table — verify in-game.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Post-Imperial (Chronicles equivalent).
- Spawn unit: not listed in the v294 wiki table — ask in the Requiem Discord — Hoplite most likely.
- Spawn interval, unit cap: 7 s per Castle; cap 100.
- Kills to Castle / Imperial: 50 (Castle) / 500 (Imperial).
- Razes to first villagers: 2.
- Free starting tech: Squires.
- Elite / silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
- Available buildings / disabled units after villagers: not listed in the v294 wiki table — ask in the Requiem Discord.
CBA role & archetype
- Primary role: Line-tank (Hoplite phalanx-style hold).
- Secondary role: Anti-cavalry.
🌅 Opening play (minute 0–3)
- Rally short-forward, hold a chokepoint if map has one.
- Fights to take: cavalry civs, light infantry.
- Fights to refuse: kite civs, gunpowder, Fire Archer.
- Micro rule: hold-position — Hoplites are a wall, not a hammer.
⚔️ Kill accumulation strategy
- Safe farm: cavalry civs (Franks, Persians, Huns diving in).
- Avoid feeding: Britons, Mayans, Fire Archer.
- Anti-cage: chokepoint rally.
🏚️ Raze allocation
- Low to mid priority — Hoplite raze is weak but sustain is strong.
👷 Post-villager composition
- Wall order: backwall + gate patch.
- Build: 3 Castles Hoplite, 2 Ranges for missile support, 1 Siege for Ram.
- Imperial comp: Elite Hoplite + Ranged support + Ram.
- Silver-UT priority: not listed in the v294 wiki table — ask in the Requiem Discord.
⚖️ Strong against / Weak against
- Strong vs: cavalry civs, light infantry, hussar mass.
- Weak vs: kite civs, Fire Archer, gunpowder, dedicated ranged.
🤝 Team synergies
- Pairs with: kite civ (CA civs) behind Hoplite wall.
- Conflicts with: other line-tank civs.
🎮 Key micro rules
- Hold-position, never chase.
- Chokepoint rally.
- Backwall first.
- Save gold for silver UT.
- Always pair with ranged ally.
⚠️ Common mistakes
- Chasing kite civs and dying strung-out.
- Solo-carrying without ranged support.
🔒 Version-locked (Requiem v294)
- Chronicles bespoke tech tree.
- CBA numeric fields above are from the Requiem v294 wiki table (retrieved 2026-08-21): interval 7 s, cap 100, kills 50/500, razes-to-vill 2.