📊 Meta¶
Who is strong in Requiem v294, and the mistakes that lose most games.
Ask the Expert
Tier lists are averages — ask the AI expert about your exact lobby ("is Goths a good pick against Britons + Mayans?") for a real answer.
🏆 Tier table (2026 community consensus)¶
At a glance: S ban-or-pick → A strong role player → B conditional → C needs carrying → D trap pick
| Tier | Civs | Why |
|---|---|---|
| S | Britons, Mayans, Vietnamese, Ethiopians, Aztecs, Byzantines, Saracens, Huns, Mongols, Vikings | 1-raze eco carries (Britons/Mayans/Vietnamese), universal tank (Byzantines), premier razers (Huns, Ethiopians), archer-melter (Mongols), snowball start (Vikings) |
| A | Koreans, Japanese, Franks, Malians, Chinese, Mapuche, Gurjaras | Strong role players: siege bloom, anti-UU, raze power, pass-through pressure |
| B | Celts, Spanish, Turks, Persians | Powerful but conditional — Persians are S if protected, D if focused; Spanish/Turks bloom only in late Imperial |
| C | Goths, Teutons, Slavs, Bulgarians, Cumans, Magyars | Polarizing or passive; Goths only work vs archer stacks, Teutons must be carried |
| D | — | See trap picks below |
Trap picks: Goths into anti-infantry melee (Japanese/Aztecs/Byzantines); Persians without team protection; late-imp civs (Spanish, Portuguese, Turks) in fast lobbies. Several new DLC civs (Chronicles, Three Kingdoms, Last Chieftains) are unevenly balanced in CBA — community feedback flags some as overtuned.
See the meta in action:
- ▶ CBA Requiem Tournament — Grand Finals Game 1 — EternalPrince — S-tier drafts at the top level.
- ▶ CBA Requiem Tournament — Grand Finals Game 2 — same matchup with the civs reversed, showing how much the draft decides.
❌ Top 10 mistakes¶
- Right-clicking a melee mass onto one unit — clog + DPS drop; patrol or attack-move instead.
- Standing still at unit cap — wasted spawn timers; push so the enemy cages first.
- Chasing kiting archers with slow melee — pure feeding.
- Deleting pre-placed gates/towers/Castles — instant defeat.
- Over-razing — you're stealing your teammates' villagers.
- Line formation vs pass-through (Chakram/BBE/Scorpion) — always Stagger.
- Playing Persians (or any 3–4-raze tank) without team cover.
- Ignoring the far battle — the two-2v2s rule; tunneling loses 4v4s.
- Not backwalling first — the rear gate is the enemy's first raze target.
- Using stale numbers — thresholds change between Requiem versions; v294 only.
🩹 Patch history in 5 lines¶
- 2024 — pathfinding fixes improved patrol/attack-move reliability (core CBA micro).
- Apr–May 2025 — big balance pass + Three Kingdoms launch (Shu/Wei/Wu/Jurchens/Khitans enter CBA).
- Dec 2025 — broad Three Kingdoms nerfs.
- Feb 2026 — Last Chieftains launch (Mapuche/Muisca/Tupi) + naval overhaul.
- Jun–Jul 2026 — refinement patch, then CBA REQUIEM v294 published (30 Jul 2026).
Note
Per-patch details (exact stat changes, update numbers) live in the AI chat's knowledge base — ask the expert for any specific change.