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Georgians

Tank Dive cavalry mass with regen.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
Monaspa (heavy cav, adjacency-bonus). Elite once unlocked Feudal 300 500 2 60 9 s

⚡ Quick reference

  • Baseline: starts with a Mule Cart, uphill damage reduction, mounted regen by age, Fortified Church Villager buff, team repair discount. UU Monaspa. UT Aznauri Cavalry.
  • Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 2.
  • CBA role: cavalry mass with regen.
  • Post-vill: cavalry + Spear/ranged + siege.
  • Weak vs: flat map (no elevation), dedicated anti-cav.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses:
  • Cavalry regenerates 15 / 20 / 25 / 30 HP per minute in Dark / Feudal / Castle / Imperial Age.
  • Units take no damage from hill attack bonuses (immune to elevation attack bonus).
  • Town Centers cost -50% wood in Feudal Age.
  • Mule Carts (a unique drop-off building) can be built.
  • Team bonus: Mining Camp techs +50% faster researched.
  • Unique units: Monaspa (Castle UU, heavy cav that gains +1 attack per adjacent Monaspa, max +3). Regional none.
  • Unique techs:
  • Castle Age: Svan Towers — Towers deal +3 attack.
  • Imperial Age: Aznauri Cavalry — Cavalry take 25% less population space (unique tech, rare mechanic).
  • Notable missing techs: no Camel, no Hussar wait — check: Georgians have Hussar. Missing: Arbalester (they have Crossbowman + Bracer? verify), Halberdier (yes they have Halb), Heavy Scorpion — verify. Widely known: they lack Champion and Arbalester and Bombard Cannon and Siege Onager — verify against current DE. Best-known gap: no BBC, no SO.
  • Walls: Palisade, Stone, Fortified.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Feudal (Requiem v294 start table).
  • Spawn unit: Monaspa (heavy cav, adjacency-bonus). Elite once unlocked.
  • Spawn interval / cap: 9 s per Castle; cap 60.
  • Kills to Castle / Imperial: 300 (Castle) / 500 (Imperial).
  • Razes to first villagers: 2.
  • Free starting tech: +2/+2 armor; Bloodlines — Bloodlines / Plate Barding Armor candidates.
  • Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord; unlocks Elite Monaspa and Aznauri Cavalry (huge in CBA — halves cav pop cost).
  • Available buildings: standard whitelist. No BBC/SO likely (DE gap).

CBA role & archetype

  • Primary role: Tank / dive. Monaspa gains attack when packed — the reverse of every other CBA melee rule.
  • Secondary role: raze conversion.

🌅 Opening play (minute 0–3)

  • Position center. Monaspa likes clumped fights, unlike almost every other CBA cav.
  • Set spawn short; keep the ball dense.
  • Patrol as a tight ball — this is the only civ where you deliberately clump. Onager is your worst fear, so scout for it before engaging.
  • Take fights: any melee, wounded ranged, house razes.
  • Refuse fights: mass Onager, mass Halb, mass Camel, mass Cataphract.

⚔️ Kill accumulation strategy

  • Safe kill farm: Franks (Paladin trades favorably clumped), Aztecs, Vikings, Ethiopian Shotel.
  • Avoid feeding: Camel civs, Byzantines, Persian Elephants.
  • Anti-caging: hill immunity means base defense is easier — you can hold the front wall without elevation penalty.

🏚️ Raze allocation

  • 1-raze priority medium — Georgians benefit from villagers because Aznauri makes each spawn worth double.

👷 Post-villager composition

  • Wall order: gate patch, front wall (with Svan Tower buffs), backwall.
  • Standard build: 1 Barracks (Halb), 1 Range (Skirm), 3 Stables (Monaspa + Hussar/Light Cav), 2 Siege Workshops. Add 2 Towers if map allows (Svan Towers UT makes them strong).
  • Imperial composition: Elite Monaspa + Halberdier + Siege Ram + Heavy Scorpion (assuming no SO/BBC per DE gaps).
  • Silver-UT priority: Aznauri Cavalry first (doubles effective cav count), Svan Towers second (base defense).

⚖️ Strong against / Weak against

  • Strong vs: Franks, Vikings, Aztecs, Ethiopians melee, hill-attack civs (immunity is unique).
  • Weak vs: Camel civs, Cataphract Byzantines, Onager civs (Koreans, Ethiopians), Persian War Elephant.

🤝 Team synergies

  • Best partners: Britons (Arb behind Monaspa ball), Koreans (Onager behind Monaspa tank), Turks (BBC behind Monaspa).
  • Conflict: pairing with Persians / Franks creates all-tank no-range.

🎮 Key micro rules

  1. Always keep Monaspa in a tight adjacency ball — the +3 attack matters.
  2. Scout Onagers before every engage.
  3. Aznauri first, everything else second.
  4. Hold hills defensively; you're immune to elevation-attack bonus.
  5. Rotate wounded Monaspa to the back of the ball to regen (cav regen bonus).

Common mistakes: spreading Monaspa in a line (loses the adjacency bonus); skipping Aznauri; trying to duel Camels.

🔒 Version-locked (Requiem v294)

  • Monaspa adjacency bonus is DE-standard.
  • Aznauri Cavalry pop reduction is a unique mechanic — verify it's active in v294 CBA.