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Romans

Kite Tank durable infantry + Scorpion carry; exceptionally CBA-suited because CBA is all dense formations + chokepoints.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
Legionary or Centurion Feudal 300 500 2 60 12 s

โšก Quick reference

  • Baseline: Villagers faster, infantry armor-upgrade effects doubled, cheaper Scorpions, team Scorpion โˆ’min range. UU Centurion (cav w/ infantry aura). UTs Ballistas (Scorpion +33% atk speed), Comitatenses.
  • Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 2.
  • CBA role: durable infantry + Scorpion carry; exceptionally CBA-suited because CBA is all dense formations + chokepoints.
  • Post-vill: Legionary + Centurion + high-output Scorpion.
  • Weak vs: anti-infantry gunpowder, long-range siege.

๐Ÿ“œ Deep playbook

๐Ÿ›๏ธ Standard DE profile

  • Civ bonuses (Return of Rome / DE Romans):
  • Infantry attack +1 vs. buildings starting Feudal.
  • Buildings cost โ€“15% stone.
  • Scorpions +1 range, fire faster.
  • Free Ballistas (Scorpion line).
  • Docks +25% HP.
  • Team bonus: Cavalry +2 attack vs. buildings.
  • Unique units:
  • Castle UU: Centurion (mounted aura buffer โ€” +1/+2 attack to nearby cavalry and infantry).
  • Barracks UU: Legionary (elite Champion replacement, higher HP and pierce armor).
  • Unique techs:
  • Castle Age: Ballistas (free โ€” grants Scorpion range/fire rate; also called Comitatenses in some references โ€” verify current DE naming).
  • Imperial Age: Comitatenses โ€” Barracks units train 50% faster.
  • Notable missing techs: verify per current patch; Romans generally lack Paladin (has Cavalier), no Halberdier for some patches (verify), no Heavy Camel.
  • Wall availability: Palisade, Stone, Fortified.

๐Ÿฐ CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Feudal (Requiem v294 start table).
  • Spawn unit: Legionary or Centurion โ€” Romans are a dual-signature civ; CBA v294 spawn choice not listed in the v294 wiki table โ€” ask in the Requiem Discord. Default community assumption is Legionary for the spawn slot with Centurion available post-villager, but confirm against the v294 mod file.
  • Spawn interval: 12 s per Castle.
  • Unit cap: 60.
  • Kills to Castle: 300.
  • Kills to Imperial: 500.
  • Razes to first villagers: 2.
  • Subsequent raze payoff: not listed in the v294 wiki table โ€” ask in the Requiem Discord.
  • Free starting tech: none listed in the v294 wiki table beyond base-civ free Ballistas.
  • Elite trigger: silver-UT threshold flips Legionary to Elite Legionary (or Centurion โ†’ Elite Centurion, depending on spawn choice).
  • Silver-UT unlock: not listed in the v294 wiki table โ€” ask in the Requiem Discord.
  • Available buildings / disabled units after villagers: standard whitelist; Scorpion is a Roman signature and typically available. BBC availability not listed in the v294 wiki table โ€” ask in the Requiem Discord. No elephants.

CBA role & archetype

  • Primary role: Melee tank / aura buffer if Centurion spawn, or anti-melee bruiser if Legionary spawn.
  • Secondary role: post-villager Scorpion line as ranged siege.

๐ŸŒ… Opening play (pre-villager)

  • Minute 0โ€“3: set spawn to mid, patrol short.
  • Preferred fights: melee balls (Legionary tanks them; Centurion buffs your teammate's melee to shred).
  • Fights to refuse: mass archer UUs with kite (Longbow, Mangudai, Plumed, Rattan) โ€” Romans have no answer in the base spawn.

โš”๏ธ Kill accumulation strategy

  • Safest kill farm: melee civs (Teutons, Japanese, Aztecs, Vikings, Celts, Goths).
  • Avoid feeding: kite civs.

๐Ÿš๏ธ Raze allocation

  • Standard 1-raze pool. Romans want villagers early to build the Scorpion + Ram + Legionary comp.
  • Feed razes to teammates who need gold heavily; Romans are relatively resource-flexible.

๐Ÿ‘ท Post-villager composition

  • Wall order: backwall first, then front gate.
  • Standard build: 2 Barracks, 1 Archery Range, 1 Stable, 2 Siege Workshops (Scorpion is the signature). (verify availability in the loaded scenario โ€” v294 notes list BBC/treb/mangonel/scorpion as disabled)
  • Imperial composition: Scorpion + Legionary + Ram + Pikeman. Add Centurion as aura buffer if not the spawn unit.
  • Silver-UT priority: whichever tech gates the post-villager comp โ€” Comitatenses if going Legionary mass, Ballistas if already unlocked.

โš–๏ธ Strong against / Weak against

  • Strong vs.: melee civs, buildings (attack bonus vs. buildings), Persians (Legionary anti-ele in numbers).
  • Weak vs.: massed ranged UUs with kite, Onager stacks (Legionary clumps).

๐Ÿค Team synergies

  • Best pairs: Britons (Longbow behind Legionary tank), Mongols (Mangudai behind Legionary), Chinese (Chu Ko Nu behind Legionary).
  • Conflicts: another slow melee civ (Teutons + Romans double-tank with no ranged).

๐ŸŽฎ Key micro rules

  1. Legionary tanks โ€” position them front.
  2. Centurion buff aura โ€” keep it near friendly cavalry/infantry.
  3. Attack buildings when raze windows open (bonus damage).
  4. Spread vs. Onagers.
  5. Don't chase kite comps solo.

โš ๏ธ Common mistakes

  • Treating Romans as a Champion clone โ€” Legionary has different armor profile.
  • Forgetting Centurion aura and using it as a solo unit.

๐Ÿ”’ Version-locked (Requiem v294)

  • Romans are a newer DE civ (Return of Rome / DE expansion). CBA REQUIEM v294 balance for Romans is still being tuned in the community and many values may be provisional.