Romans¶
Kite Tank durable infantry + Scorpion carry; exceptionally CBA-suited because CBA is all dense formations + chokepoints.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Legionary or Centurion | Feudal | 300 | 500 | 2 | 60 | 12 s |
โก Quick reference¶
- Baseline: Villagers faster, infantry armor-upgrade effects doubled, cheaper Scorpions, team Scorpion โmin range. UU Centurion (cav w/ infantry aura). UTs Ballistas (Scorpion +33% atk speed), Comitatenses.
- Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 2.
- CBA role: durable infantry + Scorpion carry; exceptionally CBA-suited because CBA is all dense formations + chokepoints.
- Post-vill: Legionary + Centurion + high-output Scorpion.
- Weak vs: anti-infantry gunpowder, long-range siege.
๐ Deep playbook¶
๐๏ธ Standard DE profile
- Civ bonuses (Return of Rome / DE Romans):
- Infantry attack +1 vs. buildings starting Feudal.
- Buildings cost โ15% stone.
- Scorpions +1 range, fire faster.
- Free Ballistas (Scorpion line).
- Docks +25% HP.
- Team bonus: Cavalry +2 attack vs. buildings.
- Unique units:
- Castle UU: Centurion (mounted aura buffer โ +1/+2 attack to nearby cavalry and infantry).
- Barracks UU: Legionary (elite Champion replacement, higher HP and pierce armor).
- Unique techs:
- Castle Age: Ballistas (free โ grants Scorpion range/fire rate; also called Comitatenses in some references โ verify current DE naming).
- Imperial Age: Comitatenses โ Barracks units train 50% faster.
- Notable missing techs: verify per current patch; Romans generally lack Paladin (has Cavalier), no Halberdier for some patches (verify), no Heavy Camel.
- Wall availability: Palisade, Stone, Fortified.
๐ฐ CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Feudal (Requiem v294 start table).
- Spawn unit: Legionary or Centurion โ Romans are a dual-signature civ; CBA v294 spawn choice not listed in the v294 wiki table โ ask in the Requiem Discord. Default community assumption is Legionary for the spawn slot with Centurion available post-villager, but confirm against the v294 mod file.
- Spawn interval: 12 s per Castle.
- Unit cap: 60.
- Kills to Castle: 300.
- Kills to Imperial: 500.
- Razes to first villagers: 2.
- Subsequent raze payoff: not listed in the v294 wiki table โ ask in the Requiem Discord.
- Free starting tech: none listed in the v294 wiki table beyond base-civ free Ballistas.
- Elite trigger: silver-UT threshold flips Legionary to Elite Legionary (or Centurion โ Elite Centurion, depending on spawn choice).
- Silver-UT unlock: not listed in the v294 wiki table โ ask in the Requiem Discord.
- Available buildings / disabled units after villagers: standard whitelist; Scorpion is a Roman signature and typically available. BBC availability not listed in the v294 wiki table โ ask in the Requiem Discord. No elephants.
CBA role & archetype
- Primary role: Melee tank / aura buffer if Centurion spawn, or anti-melee bruiser if Legionary spawn.
- Secondary role: post-villager Scorpion line as ranged siege.
๐ Opening play (pre-villager)
- Minute 0โ3: set spawn to mid, patrol short.
- Preferred fights: melee balls (Legionary tanks them; Centurion buffs your teammate's melee to shred).
- Fights to refuse: mass archer UUs with kite (Longbow, Mangudai, Plumed, Rattan) โ Romans have no answer in the base spawn.
โ๏ธ Kill accumulation strategy
- Safest kill farm: melee civs (Teutons, Japanese, Aztecs, Vikings, Celts, Goths).
- Avoid feeding: kite civs.
๐๏ธ Raze allocation
- Standard 1-raze pool. Romans want villagers early to build the Scorpion + Ram + Legionary comp.
- Feed razes to teammates who need gold heavily; Romans are relatively resource-flexible.
๐ท Post-villager composition
- Wall order: backwall first, then front gate.
- Standard build: 2 Barracks, 1 Archery Range, 1 Stable, 2 Siege Workshops (Scorpion is the signature). (verify availability in the loaded scenario โ v294 notes list BBC/treb/mangonel/scorpion as disabled)
- Imperial composition: Scorpion + Legionary + Ram + Pikeman. Add Centurion as aura buffer if not the spawn unit.
- Silver-UT priority: whichever tech gates the post-villager comp โ Comitatenses if going Legionary mass, Ballistas if already unlocked.
โ๏ธ Strong against / Weak against
- Strong vs.: melee civs, buildings (attack bonus vs. buildings), Persians (Legionary anti-ele in numbers).
- Weak vs.: massed ranged UUs with kite, Onager stacks (Legionary clumps).
๐ค Team synergies
- Best pairs: Britons (Longbow behind Legionary tank), Mongols (Mangudai behind Legionary), Chinese (Chu Ko Nu behind Legionary).
- Conflicts: another slow melee civ (Teutons + Romans double-tank with no ranged).
๐ฎ Key micro rules
- Legionary tanks โ position them front.
- Centurion buff aura โ keep it near friendly cavalry/infantry.
- Attack buildings when raze windows open (bonus damage).
- Spread vs. Onagers.
- Don't chase kite comps solo.
โ ๏ธ Common mistakes
- Treating Romans as a Champion clone โ Legionary has different armor profile.
- Forgetting Centurion aura and using it as a solo unit.
๐ Version-locked (Requiem v294)
- Romans are a newer DE civ (Return of Rome / DE expansion). CBA REQUIEM v294 balance for Romans is still being tuned in the community and many values may be provisional.