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Armenians

Kite Tank ranged specialist, armor-ignore vs armored units (Composite Bowman ignores armor).

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
Composite Bowman (Elite once unlocked) Imperial (all civs, standard CBA rule) 250 500 1 80 8 s

⚡ Quick reference

  • Baseline: Mule Cart −25% cost, Mule Cart tech buffs, Spear/Militia lines unlocked early, free Relic on first Fortified Church, extra naval projectiles. Team infantry +2 LoS. UU Composite Bowman. UTs Fereters, Cilician Fleet.
  • Requiem v294: starting age Feudal; razes-to-vill 1; kill thresholds not yet published in the summarized table (default to 300 / 500–600 unless verified).
  • CBA role: ranged specialist, armor-ignore vs armored units (Composite Bowman ignores armor).
  • Opening: preserve the ranged mass; focus armored targets first (Cataphract / TK / Leitis).
  • Post-vill: put spear/Champion in front; Composite Bowman + rams late.
  • Strong vs: armored infantry, high-melee-armor cavalry.
  • Weak vs: fast melee dives, Skirms.
  • Micro: stagger; short-patrol; avoid Chakram lanes.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses
  • Barracks and Dock technologies cost -50%.
  • Infantry and Warships have +1 / +2 attack in Castle / Imperial Age.
  • Fortified Church regenerates 30 HP/second and provides bonuses to nearby infantry (Faith upgrades).
  • Villagers can pick up units to garrison-transport (Wagon behavior on Fortified Church).
  • Team: Warships +5 line-of-sight.
  • Unique units
  • Castle UU: Composite Bowman (foot archer, ignores archer armor class, cheap).
  • Regional / secondary: Fortified Church (building).
  • Unique techs
  • Castle Age — Mule Cart (mobile stone-drop / discount stone gathering).
  • Imperial Age — Fereters (Warships +2 attack, +1 range).
  • Notable missing techs
  • No Ring Archer Armor, no Bracer (limits archer scaling), no Siege Engineers, no Paladin, no Halberdier, no Heavy Camel until researched, no Hussar upgrade path (Light Cav only), no Bombard Tower.
  • Walls: Palisade, Stone, Fortified. All available.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Feudal (Requiem v294 start table).
  • Spawn unit: Composite Bowman (Elite once unlocked).
  • Spawn interval: 8 s per Castle (check v294 table).
  • Unit cap: 80.
  • Kills to Castle: 250. Kills to Imperial: 500.
  • Razes to first villagers: standard 1 raze → villagers (verify against v294 raze table).
  • Free starting tech granted: none listed in the v294 wiki table (typically Bracer / Ring Archer Armor equivalent is patched in by Requiem to compensate for missing DE techs).
  • Elite / silver-UT unlock: on Imperial promotion.
  • Available buildings / disabled units after villagers: standard whitelist — Barracks, Archery Range, Stable, Siege Workshop; elephants disabled, BBC disabled (Armenians lack it in DE anyway), Trebuchet and Mangonel line typically enabled per v294 defaults. Confirm against v294 building whitelist.

CBA role & archetype

  • Primary role: Ranged kite / anti-archer. Composite Bowmen ignore archer armor, so they win mirror archer trades cleanly.
  • Secondary role: Anti-infantry in Imperial once the +2 infantry-attack bonus is factored (does not affect UU but shapes late-game raze crews).

🌅 Opening play (pre-villagers)

  • Minute 0–3: set spawn to a mid-map staging tile behind your teammate's front-line UU. Composite Bowmen are fragile; do not lead the push.
  • Patrol pattern: short patrol into enemy archer masses; you win the DPS race against Britons/Mayans/Ethiopians due to the archer-armor bypass.
  • Preferred fights: any archer civ, especially Britons, Mayans, Vietnamese, Ethiopians, Italians.
  • Fights to refuse: Frankish Throwing Axemen (melee), Mameluke (out-range you and one-shot), Camel Archers (comparable but longer range with Parthian Tactics).

⚔️ Kill accumulation strategy

  • Safe farm: Britons and Mayans — you out-DPS both in equal numbers.
  • Avoid: Persians (War Elephants + spawn tankiness), Huns (Tarkan swarm eats you before you kite).
  • Cage avoidance: never sit against your own back-corner cliff; Compo Bows need room to walk-shoot. Keep two tiles of slack behind the ball at all times.

🏚️ Raze allocation

  • Second or third raze priority. Armenians are a strong mid-game farmer but do not scale as hard as Huns/Persians/Mongols post-villagers, so give them villagers after a heavier-scaling teammate is set up.
  • Feed razes to: Huns, Persians, Mongols — they convert eco → BBC/Paladin/Mangudai better than Armenians do.

👷 Post-villager composition

  • Wall order: patch the back-wall diagonal first (Composite Bows are a range unit — you want the corner sealed to prevent Tarkan/Konnik ins).
  • Standard build: 2 Ranges, 1 Barracks, 1 Stable, 1 Siege Workshop.
  • Imperial composition: Elite Composite Bowman + Ram + Onager. Halberdier as anti-cav screen; Light Cav (no Hussar) as snare.
  • Silver-UT priority: Fereters is water-oriented and irrelevant on CBA; prioritize Mule Cart only if v294 has patched it into land eco relevance (usually not). Skip both and pump Bracer/Chemistry equivalents.

⚖️ Strong against / Weak against

  • Strong vs: Britons, Mayans, Vietnamese, Ethiopians, Italians, Portuguese (any archer civ).
  • Weak vs: Persians (elephants), Franks (TA melt kites), Mamelukes (Saracens), Mongol Mangudai (out-range + faster).

🤝 Team synergies

  • Best pairs: Persians (they tank while you shoot), Celts (Onager screen), Mongols (Mangudai + Compo Bow overwhelms archer walls).
  • Conflicts: another archer-only civ like Britons — redundant DPS type, both die to the same counter.

🎮 Key micro rules

  1. Always short-patrol; never hold-position with Compo Bows.
  2. Keep the ball two tiles off any wall/cliff corner.
  3. Fereters is a trap UT on land — skip it.
  4. Do not chase Franks or Mamelukes; retreat and reposition.
  5. Wall the diagonal before the straight edge.

⚠️ Common mistakes

  • Treating Compo Bows like Longbowmen: they have less range, do not over-extend.
  • Wasting stone on Mule Cart tech that has no CBA payoff.

🔒 Version-locked (Requiem v294)

  • Composite Bowman being spawn unit and the archer-armor bypass are core. Elite unlock timing and exact cap are v294-specific — confirm the table.