Armenians¶
Kite Tank ranged specialist, armor-ignore vs armored units (Composite Bowman ignores armor).
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Composite Bowman (Elite once unlocked) | Imperial (all civs, standard CBA rule) | 250 | 500 | 1 | 80 | 8 s |
⚡ Quick reference¶
- Baseline: Mule Cart −25% cost, Mule Cart tech buffs, Spear/Militia lines unlocked early, free Relic on first Fortified Church, extra naval projectiles. Team infantry +2 LoS. UU Composite Bowman. UTs Fereters, Cilician Fleet.
- Requiem v294: starting age Feudal; razes-to-vill 1; kill thresholds not yet published in the summarized table (default to 300 / 500–600 unless verified).
- CBA role: ranged specialist, armor-ignore vs armored units (Composite Bowman ignores armor).
- Opening: preserve the ranged mass; focus armored targets first (Cataphract / TK / Leitis).
- Post-vill: put spear/Champion in front; Composite Bowman + rams late.
- Strong vs: armored infantry, high-melee-armor cavalry.
- Weak vs: fast melee dives, Skirms.
- Micro: stagger; short-patrol; avoid Chakram lanes.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses
- Barracks and Dock technologies cost -50%.
- Infantry and Warships have +1 / +2 attack in Castle / Imperial Age.
- Fortified Church regenerates 30 HP/second and provides bonuses to nearby infantry (Faith upgrades).
- Villagers can pick up units to garrison-transport (Wagon behavior on Fortified Church).
- Team: Warships +5 line-of-sight.
- Unique units
- Castle UU: Composite Bowman (foot archer, ignores archer armor class, cheap).
- Regional / secondary: Fortified Church (building).
- Unique techs
- Castle Age — Mule Cart (mobile stone-drop / discount stone gathering).
- Imperial Age — Fereters (Warships +2 attack, +1 range).
- Notable missing techs
- No Ring Archer Armor, no Bracer (limits archer scaling), no Siege Engineers, no Paladin, no Halberdier, no Heavy Camel until researched, no Hussar upgrade path (Light Cav only), no Bombard Tower.
- Walls: Palisade, Stone, Fortified. All available.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Feudal (Requiem v294 start table).
- Spawn unit: Composite Bowman (Elite once unlocked).
- Spawn interval: 8 s per Castle (check v294 table).
- Unit cap: 80.
- Kills to Castle: 250. Kills to Imperial: 500.
- Razes to first villagers: standard 1 raze → villagers (verify against v294 raze table).
- Free starting tech granted: none listed in the v294 wiki table (typically Bracer / Ring Archer Armor equivalent is patched in by Requiem to compensate for missing DE techs).
- Elite / silver-UT unlock: on Imperial promotion.
- Available buildings / disabled units after villagers: standard whitelist — Barracks, Archery Range, Stable, Siege Workshop; elephants disabled, BBC disabled (Armenians lack it in DE anyway), Trebuchet and Mangonel line typically enabled per v294 defaults. Confirm against v294 building whitelist.
CBA role & archetype
- Primary role: Ranged kite / anti-archer. Composite Bowmen ignore archer armor, so they win mirror archer trades cleanly.
- Secondary role: Anti-infantry in Imperial once the +2 infantry-attack bonus is factored (does not affect UU but shapes late-game raze crews).
🌅 Opening play (pre-villagers)
- Minute 0–3: set spawn to a mid-map staging tile behind your teammate's front-line UU. Composite Bowmen are fragile; do not lead the push.
- Patrol pattern: short patrol into enemy archer masses; you win the DPS race against Britons/Mayans/Ethiopians due to the archer-armor bypass.
- Preferred fights: any archer civ, especially Britons, Mayans, Vietnamese, Ethiopians, Italians.
- Fights to refuse: Frankish Throwing Axemen (melee), Mameluke (out-range you and one-shot), Camel Archers (comparable but longer range with Parthian Tactics).
⚔️ Kill accumulation strategy
- Safe farm: Britons and Mayans — you out-DPS both in equal numbers.
- Avoid: Persians (War Elephants + spawn tankiness), Huns (Tarkan swarm eats you before you kite).
- Cage avoidance: never sit against your own back-corner cliff; Compo Bows need room to walk-shoot. Keep two tiles of slack behind the ball at all times.
🏚️ Raze allocation
- Second or third raze priority. Armenians are a strong mid-game farmer but do not scale as hard as Huns/Persians/Mongols post-villagers, so give them villagers after a heavier-scaling teammate is set up.
- Feed razes to: Huns, Persians, Mongols — they convert eco → BBC/Paladin/Mangudai better than Armenians do.
👷 Post-villager composition
- Wall order: patch the back-wall diagonal first (Composite Bows are a range unit — you want the corner sealed to prevent Tarkan/Konnik ins).
- Standard build: 2 Ranges, 1 Barracks, 1 Stable, 1 Siege Workshop.
- Imperial composition: Elite Composite Bowman + Ram + Onager. Halberdier as anti-cav screen; Light Cav (no Hussar) as snare.
- Silver-UT priority: Fereters is water-oriented and irrelevant on CBA; prioritize Mule Cart only if v294 has patched it into land eco relevance (usually not). Skip both and pump Bracer/Chemistry equivalents.
⚖️ Strong against / Weak against
- Strong vs: Britons, Mayans, Vietnamese, Ethiopians, Italians, Portuguese (any archer civ).
- Weak vs: Persians (elephants), Franks (TA melt kites), Mamelukes (Saracens), Mongol Mangudai (out-range + faster).
🤝 Team synergies
- Best pairs: Persians (they tank while you shoot), Celts (Onager screen), Mongols (Mangudai + Compo Bow overwhelms archer walls).
- Conflicts: another archer-only civ like Britons — redundant DPS type, both die to the same counter.
🎮 Key micro rules
- Always short-patrol; never hold-position with Compo Bows.
- Keep the ball two tiles off any wall/cliff corner.
- Fereters is a trap UT on land — skip it.
- Do not chase Franks or Mamelukes; retreat and reposition.
- Wall the diagonal before the straight edge.
⚠️ Common mistakes
- Treating Compo Bows like Longbowmen: they have less range, do not over-extend.
- Wasting stone on Mule Cart tech that has no CBA payoff.
🔒 Version-locked (Requiem v294)
- Composite Bowman being spawn unit and the archer-armor bypass are core. Elite unlock timing and exact cap are v294-specific — confirm the table.