π€ Team Play¶
CBA is a 4v4 of shared razes and shared attention β here is the whole team playbook on one page.
Ask the Expert
The fastest way to get an answer for YOUR game: ask the AI expert β e.g. "who takes the first raze in Vikings + Britons + Huns + Teutons?"
π The four archetypes¶
| Role | Job | Typical civs |
|---|---|---|
| Diver / Razer | Burn gates early, feed vills to the team, dive Castles late | Huns, Malians, Franks, Celts, Burmese, Ethiopians |
| Kiter / Killer | The bulk of the killing; first raze priority (1β2 razes to vill) | Britons, Mayans, Chinese, Koreans, Vietnamese, Turks |
| Tank | Front line so archers shoot from behind | Persians, Teutons, Byzantines, Wei, Bengalis |
| Support / Walls | First to vill β walls backwall, then front, then ships a vill to a teammate | Britons, Mayans (fastest to vill status) |
Comps to avoid: all melee (can't kill from defense), no razer (no vills), or two 4β5-raze civs together (Huns + Persians = too slow to vill).
ποΈ Raze allocation priority¶
- Vikings β start in Castle Age, need Xbows + Rams immediately.
- 1-raze archer civs (Britons, Mayans, Vietnamese, Malay, Italiansβ¦) β instant, safe conversion.
- Weak-UU civs that need real units (Malay, Magyars).
- Whoever is being hard-focused by the enemy stack.
- Razer civs last (Huns, Franks, Malians) β they raze for themselves.
Don't over-raze: extra razes belong to teammates unless someone is pinned and can't raze at all. The killing blow decides who gets the vill β coordinate it.
π§± Wall-and-vill sequence¶
- Backwall first β the rear gate is the enemy's standard first target.
- Front gates next.
- Ship a spare villager to a teammate who hasn't razed (escort it β never send a lone vill across an open lane).
- In-base build: 2β4 Stables + 1 Archery Range in Castle Age; add a Siege Workshop in Imperial.
π£ Comms calls¶
Before the game (first 20 seconds):
- Announce civ + razes-per-vill ("Britons here, 1 raze").
- Agree the raze order and assign roles (dive / kite / tank / siege).
- Name the enemy priority target (Chakram, Urumi, Persian eles, Karambit).
During the game:
- "Dive incoming [base]" β everyone must know when Huns/Franks/Celts commit.
- "I take this raze" / "leave next for me" β no silent raze stealing.
- "Far side losing" β the call most teams never make (see below).
- Push signal: once both archer civs hit Imperial β HHA + Rams + Halb/Camel splash, together.
π The two-2v2s rule¶
Every CBA map effectively splits into two side-battles. Winning your side while the far side collapses turns a 4v4 into a 3v4 in seconds β the most common losing pattern in team CBA. After minute 3, spend 30β40% of your attention on the far battle and rotate or call help early.
And the biggest multiplier of all: play with the same partners regularly. Shared conventions beat raw mechanics in CBA.
βΆ Watch team play at the top level: CBA Requiem Tournament Grand Finals β EternalPrince