Slavs¶
Tank Dive armored cavalry + trample infantry + siege.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Boyar | Feudal | 300 | 500 | 2 | 60 | 11 s |
⚡ Quick reference¶
- Baseline: faster farmers, free Arson + Gambesons, cheaper Siege, Monks +speed. UU Boyar (extreme melee armor). UT Druzhina (infantry +5 armor-ignore trample). Slav siege is cheap.
- Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 2.
- CBA role: armored cavalry + trample infantry + siege.
- Weak vs: Leitis, Wootz Steel, other armor-ignore attacks.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses:
- Farmers work 10%/15% faster (verify current DE value).
- Military buildings provide +5 population.
- Tracking free from Feudal Age.
- Siege Workshop units 15% cheaper.
- Team bonus: Military buildings +5 line-of-sight.
- Unique units:
- Castle UU: Boyar (heavy cavalry with high melee armor).
- Barracks UU: Druzhina — no, Druzhina is a tech. Boyar is the only UU.
- Unique techs:
- Castle Age: Orthodoxy — Monks +3/+3 armor.
- Imperial Age: Druzhina — Infantry deal trample damage.
- Notable missing techs: no Bracer, no Ring Archer Armor, no Arbalester, no Camel line, no Bombard Tower (verify), Halberdier available.
- Wall availability: Palisade, Stone, Fortified.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Feudal (Requiem v294 start table).
- Spawn unit: Boyar.
- Spawn interval: 11 s per Castle.
- Unit cap: 60.
- Kills to Castle: 300.
- Kills to Imperial: 500.
- Razes to first villagers: 2.
- Subsequent raze payoff: not listed in the v294 wiki table — ask in the Requiem Discord.
- Free starting tech: base civ has free Tracking; CBA additions +4 melee attack; +2/+2 armor; Bloodlines.
- Elite trigger: silver-UT flips Boyar to Elite Boyar.
- Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
- Available buildings / disabled units after villagers: standard whitelist; Slavs' cheap siege is a huge post-villager perk. No elephants.
CBA role & archetype
- Primary role: Heavy melee tank / cavalry brawler. Boyar has the highest melee armor of any cavalry UU class.
- Secondary role: siege discount enables Ram + Onager spam post-villager.
🌅 Opening play (pre-villager)
- Minute 0–3: short spawn, patrol into cavalry engagements.
- Preferred fights: cavalry duels (Paladin, Winged Hussar, Cataphract), any melee ball where high armor matters.
- Fights to refuse: pikes/halbs, camel stacks, Mameluke.
⚔️ Kill accumulation strategy
- Safest kill farm: any melee cavalry civ, most heavy infantry balls (Boyar tanks Champion trivially).
- Avoid feeding: Saracens (Mameluke), Berbers (Camel Archer — mounted context), any pike-heavy front.
🏚️ Raze allocation
- Slavs are a priority 1-raze recipient — siege discount + post-villager Ram+Onager scales huge.
- Feed razes to Slavs early; they convert villagers to siege push extremely well.
👷 Post-villager composition
- Wall order: backwall first, then front gate.
- Standard build: 2 Barracks (Halb), 1 Archery Range, 2 Stables (Boyar), 2 Siege Workshops (Ram + Onager cheap). (verify availability in the loaded scenario — v294 notes list BBC/treb/mangonel/scorpion as disabled)
- Imperial composition: Boyar + Halberdier + Onager + Ram. Druzhina makes Halb trample — one of the strongest post-villager anti-mass comps.
- Silver-UT priority: Druzhina first (Halb trample), then Orthodoxy if monk play is relevant.
⚖️ Strong against / Weak against
- Strong vs.: melee cavalry, infantry balls, most UU dives.
- Weak vs.: camels, pikes, Mameluke, Shotel dive.
🤝 Team synergies
- Best pairs: Britons (Longbow behind Boyar), Mongols (Mangudai behind Boyar), Portuguese (Organ behind Boyar).
- Conflicts: another slow melee civ.
🎮 Key micro rules
- Front-tank Boyar always.
- Post-villager, spam cheap Onagers.
- Druzhina Halb is your anti-mass answer — get it fast.
- Don't brawl pikes.
- Spread vs. Onagers.
⚠️ Common mistakes
- Skipping the siege discount — Slavs should always have more siege than teammates.
- Fighting Mamelukes head-on.
🔒 Version-locked (Requiem v294)
- Siege discount percentage has been tweaked across DE patches.