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Khitans

Kite Dive infantry + light cav + CA + regional siege. Mounted Trebuchet is a major CBA threat (probably scaled/banned in balanced Requiem play).

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
not listed (v294) Post-Imperial 300 600 2 80 9 s

⚡ Quick reference

  • Baseline: Forging + Iron Casting effects doubled; Skirm/Genitour/Spear/Scout trained +15% faster; HCA upgrade available Castle Age, cost −50%; Pastures instead of Farms (tended by 2 Villagers, ~+7% food vs generic farm). Team: Infantry +2 vs archers. UU Liao Dao (infantry, bleeding DoT stinger). UU Mounted Trebuchet (camel-mounted, long AoE, 175F/175G). UT Ordo Cavalry (Scouts + Steppe Lancers regen while attacking).
  • Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 2. Steppe Lancer cap 100.
  • CBA role: infantry + light cav + CA + regional siege. Mounted Trebuchet is a major CBA threat (probably scaled/banned in balanced Requiem play).

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses (Three Kingdoms DLC):
  • Cavalry Archer / horse archer bonus (not listed in the v294 wiki table — ask in the Requiem Discord exact numbers).
  • Additional eco or LOS bonus (not listed in the v294 wiki table — ask in the Requiem Discord).
  • Signature CA civ with mobility focus.
  • Team bonus: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Unique unit(s): Liao Dao (regional/shared — check current DE) or Khitan-specific CA UU (Mounted Trebuchet on some maps). Verify.
  • Unique techs:
  • Castle Age: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Imperial Age: not listed in the v294 wiki table — ask in the Requiem Discord (Mounted Trebuchet-related UT possible).
  • Notable missing techs: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Wall availability: Palisade Yes / Stone Yes / Fortified not listed in the v294 wiki table — verify in-game.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Post-Imperial.
  • Spawn unit: not listed in the v294 wiki table — ask in the Requiem Discord — Cavalry Archer signature likely.
  • Spawn interval, unit cap: 9 s per Castle; cap 80.
  • Kills to Castle / Imperial: 300 (Castle) / 600 (Imperial).
  • Razes to first villagers: 2.
  • Free starting tech: Squires.
  • Elite / silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Available buildings / disabled units after villagers: not listed in the v294 wiki table — ask in the Requiem Discord.

CBA role & archetype

  • Primary role: Kite (CA-style hit-and-run).
  • Secondary role: Anti-infantry, anti-monk skirmish.

🌅 Opening play (minute 0–3)

  • Rally into open ground, never a chokepoint — CA needs room to kite.
  • Fights to take: infantry civs, monk-heavy civs.
  • Fights to refuse: dedicated skirmisher civs (Vietnamese Imperial Skirm), CA-counter civs (Camel Archer civs).
  • Micro rule: long patrols with attack-move on the return leg. Never patrol into a static cluster; always across.

⚔️ Kill accumulation strategy

  • Safe farm: Goths, Aztecs, Vikings infantry.
  • Avoid feeding: Britons Skirm, Vietnamese, Ethiopians (out-ranged).
  • Anti-cage: keep spawn at max separation from front line so CA has runway.

🏚️ Raze allocation

  • Mid priority. CA raze is weak; villagers help a lot but Khitans aren't top-priority raze recipient.

👷 Post-villager composition

  • Wall order: full backwall — CA production must survive dive.
  • Build: 3 Castles CA, 1 Stable Hussar, 1 Siege for Onager if available.
  • Imperial comp: Elite CA + Hussar screen + Ram or Onager. Mounted Trebuchet as bonus siege if tree allows.
  • Silver-UT priority: not listed in the v294 wiki table — ask in the Requiem Discord.

⚖️ Strong against / Weak against

  • Strong vs: Goths, Aztecs, Vikings, Celts infantry, monk-heavy civs (Aztecs, Spanish).
  • Weak vs: Vietnamese, Britons Skirm, Camel Archer civs (Berbers), Ethiopian Arbs.

🤝 Team synergies

  • Pairs with: front-tank civs (Persians, Teutons, Iron Pagoda Jurchens).
  • Conflicts with: other pure kite civs — competes for open ground.

🎮 Key micro rules

  1. Long patrols, never short.
  2. Rally into open ground.
  3. Keep Hussars as screen against dive.
  4. Backwall first.
  5. Save gold for silver UT — CA scales hard with upgrades.

⚠️ Common mistakes

  • Rally into chokepoint; CA gets pinned and dies.
  • Fighting Skirms head-on.

🔒 Version-locked (Requiem v294)

  • CBA numeric fields above are from the Requiem v294 wiki table (retrieved 2026-08-21): interval 9 s, cap 80, kills 300/600, razes-to-vill 2.
    • Khitan DE bonuses still stabilizing patch-to-patch; verify.