Mayans¶
Kite Dive premier mobile archer; front-switching.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Plumed Archer (signature Castle UU) | Post-Imperial | 250 | 500 | 1 | 80 | 8 s |
⚡ Quick reference¶
- Baseline: +1 villager, resources last longer, foot archers cheaper, team wall −50%. UU Plumed Archer (fast, pierce armor). UTs Holcans (+Eagle HP), Hul'che Javelineers (+Skirm projectile).
- Requiem v294: starting age Feudal; kills-to-Castle 250; razes-to-vill 1 (S-tier).
- CBA role: premier mobile archer; front-switching.
- Post-vill: Plume + Eagle + multi-projectile Skirm + siege.
- Weak vs: Huskarls, Ghulams, dedicated Skirms — force Eagle transition.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses:
- Start with +1 villager, but -50 food.
- Resources last +15% longer.
- Archer-line -10%/-20%/-30% cost in Feudal/Castle/Imperial.
- Walls cost -50%.
- Team bonus: Walls cost -50%.
- Unique unit: Plumed Archer (Castle UU, fast archer with high pierce armor).
- Unique techs:
- Castle Age: Obsidian Arrows — Archer-line +6 attack vs. buildings.
- Imperial Age: El Dorado — Eagle Warriors +40 HP.
- Notable missing techs: no cavalry at all, no gunpowder, no Halberdier, no Champion (Two-Handed max? — Mayans DO have Champion, verify: Mayans have Champion in DE).
- Walls: all three tiers, cheapest in the game.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Post-Imperial.
- Spawn unit: Plumed Archer (signature Castle UU).
- Spawn interval / unit cap: 8 s per Castle; cap 80.
- Kills to Castle / Imperial: 250 (Castle) / 500 (Imperial).
- Razes to first villagers: 1.
- Free starting tech: none listed in the v294 wiki table.
- Silver-UT unlock: Obsidian Arrows if buildings are relevant; not listed in the v294 wiki table — ask in the Requiem Discord for cadence.
- Available buildings / disabled: post-villager Eagle Warrior access; no cavalry; Siege Onager not listed in the v294 wiki table — ask in the Requiem Discord.
CBA role & archetype
- Primary role: kite / DPS archer. Plumed Archer is one of the fastest archer UUs in the game with high pierce armor — kite everything.
- Secondary role: wall spam (cheapest walls in the game).
🌅 Opening play
- Minute 0–3: pick a lane, kite backward, force enemies onto your patrol arc.
- Preferred fights: any melee stack, elephants, slow cavalry.
- Fights to refuse: Mangonel/Onager splash, Skirmisher-heavy stacks, Huskarl (bonus vs. archer).
- Micro: micro-kite — fire, back-step half a tile, fire. Never A-move.
⚔️ Kill accumulation strategy
- Safest farms: Persians (War Elephant), Khmer, Teutons, Byzantines, Franks, Bulgarians, Aztecs (Jaguar can't catch you).
- Avoid: Goths (Huskarl), Ethiopians (Shotel + boosted skirm), Mongols (Mangonel + Cav Archer).
- Anti-cage: kite in circles around friendly units; Plumed Archer speed lets you escape most flanks.
🏚️ Raze allocation
- Priority: low. Plumed Archer is efficient; economy isn't the bottleneck.
- Feed razes to: Persians, Turks, Mongols, Koreans.
👷 Post-villager composition
- Wall order: exploit the -50% wall cost — wall everything, including redundant back layers.
- Standard build: 2 Archery Ranges (Arbalest — Mayans have Arbalest), 1 Barracks (Eagle Warrior + El Dorado), 1 Siege Workshop. UU production and Castle research run from your pre-placed Castles.
- Imperial composition: Elite Plumed Archer + Arbalest + Elite Eagle Warrior (El Dorado) + Onager/Ram.
- Silver-UT priority: El Dorado for Eagle fallback tank; Obsidian Arrows situational.
⚖️ Strong against / Weak against
- Strong vs.: all melee civs, elephants, slow cavalry, Cataphract.
- Weak vs.: Goths (Huskarl bonus vs. archer), Ethiopians, Mongols, dedicated Mangonel splash.
🤝 Team synergies
- Best pairs: Teutons (Teutonic Knight wall + Plumed kite behind), Koreans (Siege Onager cover), Franks (Paladin front).
- Conflicts: another fragile ranged civ (Chinese, Vietnamese, Britons) — no front-line.
🎮 Key micro rules
- Never A-move; always micro-kite.
- Fire, half-step back, fire.
- Wall aggressively — you get -50% cost.
- Refuse Huskarl fights entirely.
- Preserve Plumed Archers — they're your DPS spine.
⚠️ Common mistakes
- A-moving into Huskarl (which erases the stack).
- Not exploiting the wall discount.
🔒 Version-locked (Requiem v294)
- Plumed Archer as spawn is v294 standard.
- Missing-tech list preserved from DE base.