Wu¶
Kite Dive regenerating infantry + Fire Archer pressure.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| not listed (v294) | Post-Imperial | 250 | 500 | 1 | 70 | 8 s |
⚡ Quick reference¶
- Baseline: military buildings provide +55 food when built (was +65); infantry regen 10/15/30 HP/min by age; Jian Swordsman + Hei Guang +2 attack in Imp; free Careening + Dry Dock (post 169123). Team: Houses build 100% faster. UU Fire Archer (incendiary AoE, multi-mode). UU Jian Swordsman (shield absorbs damage until it breaks).
- Requiem v294: starting age Feudal; kills-to-Castle 250 (default); razes-to-vill 1. No Fortified Walls.
- CBA role: regenerating infantry + Fire Archer pressure.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses (Three Kingdoms DLC):
- Water/fishing bonuses (not listed in the v294 wiki table — ask in the Requiem Discord exact numbers).
- Galleys / warships faster or cheaper (not listed in the v294 wiki table — ask in the Requiem Discord).
- Fire Lancer as signature cavalry UU.
- Team bonus: not listed in the v294 wiki table — ask in the Requiem Discord.
- Unique unit(s): Fire Lancer (Castle UU, cavalry with fire AoE splash). Warrior Monk (regional).
- Unique techs:
- Castle Age: not listed in the v294 wiki table — ask in the Requiem Discord.
- Imperial Age: not listed in the v294 wiki table — ask in the Requiem Discord.
- Notable missing techs: not listed in the v294 wiki table — ask in the Requiem Discord.
- Wall availability: Palisade Yes / Stone Yes / Fortified No — Requiem v294 grants Stone Walls instead.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Post-Imperial.
- Spawn unit: not listed in the v294 wiki table — ask in the Requiem Discord — likely Fire Lancer given signature, but v294 trigger not in reference material.
- Spawn interval, unit cap: 8 s per Castle; cap 70.
- Kills to Castle / Imperial: 250 (Castle) / 500 (Imperial).
- Razes to first villagers: 1.
- Free starting tech: none listed in the v294 wiki table.
- Elite / silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
- Available buildings / disabled units after villagers: not listed in the v294 wiki table — ask in the Requiem Discord.
CBA role & archetype
- Primary role: Dive / anti-swarm (Fire Lancer AoE burns through tightly-packed units).
- Secondary role: Raze conversion — Fire Lancer damages buildings decently.
🌅 Opening play (minute 0–3)
- Rally short-forward, patrol into cluster fights — Fire Lancer's value scales with enemy density.
- Fights to take: swarm civs (Goths Huskarls, Aztec Eagle mass, Vikings infantry).
- Fights to refuse: single-target elite units (Paladin, TK, Cataphract) — no AoE payoff.
- Micro rule: never patrol into your own units at fight edges — friendly fire from AoE is real in some CBA builds; verify on the map.
⚔️ Kill accumulation strategy
- Safe farm: swarm civs, elephant civs (splash on trunk-adjacent units).
- Avoid feeding: single-target elite civs.
- Anti-cage: forward-camp on a flank so you can disengage into open ground.
🏚️ Raze allocation
- Mid priority. Wu's Fire Lancer razes decently, so it doesn't starve without villagers.
👷 Post-villager composition
- Wall order: front-wall priority.
- Build: 3 Castles Fire Lancer, 1 Stable Hussar, 1 Siege Workshop for Rams.
- Imperial comp: Elite Fire Lancer + Hussar + Ram; Warrior Monk optional.
- Silver-UT priority: not listed in the v294 wiki table — ask in the Requiem Discord.
⚖️ Strong against / Weak against
- Strong vs: Goths, Aztecs, Vikings (any swarm infantry), elephant civs (Malay/Bengalis/Khmer clusters).
- Weak vs: Franks, Teutons, Persians War Elephants (single-target HP wall), CA kite civs.
🤝 Team synergies
- Pairs with: Shu (Fire Archer + Fire Lancer overlap AoE), Wei (Liao Dao front + Fire Lancer flank).
- Conflicts with: Mongols (Mangudai kite doesn't want Fire Lancer's clumping style).
🎮 Key micro rules
- Fight into density, refuse into spread.
- Flank, don't front.
- Keep Hussars for chase.
- Save gold for silver UT.
- Never patrol through allies mid-fight.
⚠️ Common mistakes
- Diving elite single-target units and getting bled dry.
- Neglecting Rams; Wu needs siege for backline conversion.
🔒 Version-locked (Requiem v294)
- CBA numeric fields above are from the Requiem v294 wiki table (retrieved 2026-08-21): interval 8 s, cap 70, kills 250/500, razes-to-vill 1.
- DE Wu bonuses (especially water) mostly irrelevant on CBA land maps.