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Bulgarians

Tank Dive infantry-cavalry tank; wins attrition.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
Konnik (Elite on unlock). Two-life mechanic preserved Feudal 200 500 2 60 8 s

⚡ Quick reference

  • Baseline: free Militia-line upgrades, cheaper Blacksmith/Siege food, cheaper TCs stone, Kreposts, faster team Blacksmith. UU Konnik (dismounts to infantry). UTs Stirrups, Bagains.
  • Requiem v294: starting age Feudal; kills-to-Castle 200; razes-to-vill 2. Need Imperial to build Krepost.
  • CBA role: infantry-cavalry tank; wins attrition.
  • Post-vill: Konnik + free-upgrade infantry + siege.
  • Weak vs: camels, spear masses, kite.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses
  • Militia line upgrades free (through Two-Handed Swordsman).
  • Blacksmith and Siege Workshop techs cost -50% food.
  • Krepost (mini-castle for Konnik) available Castle Age.
  • Town Centers +50% stone cost efficiency (build with less stone) — check DE current wording.
  • Team: Blacksmith works +80% faster.
  • Unique units
  • Castle UU: Konnik (dismounts on death — two-life cavalry).
  • Krepost UU: Konnik produced there too.
  • Unique techs
  • Castle Age — Stirrups (Cavalry attack +33% faster).
  • Imperial Age — Bagains (Two-Handed Swordsman / Militia line +5 melee armor).
  • Notable missing techs
  • No Champion (Two-Handed max but +5 armor makes them close), no Arbalester, no Camel Rider, no Halberdier (Pikeman only), no Bombard Cannon, no Bracer.
  • Walls: full set.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Feudal (Requiem v294 start table).
  • Spawn unit: Konnik (Elite on unlock). Two-life mechanic preserved.
  • Spawn interval / cap: 8 s per Castle; cap 60.
  • Kills to Castle / Imperial: 200 (Castle) / 500 (Imperial).
  • Razes: standard.
  • Free starting tech: Stirrups typically free (baseline for Konnik viability); confirm.
  • Elite unlock: on Imperial promotion.
  • Available buildings after villagers: Barracks, Archery Range, Stable, Siege Workshop, Krepost. Elephants disabled.

CBA role & archetype

  • Primary role: Dive / tank hybrid — Konniks charge in, die once, dismount and fight again.
  • Secondary role: Anti-swarm — dismounted Konnik infantry lingers on the field, complicating enemy target selection.

🌅 Opening play

  • Minute 0–3: dive-patrol into enemy squishy units. You get two engagements per Konnik.
  • Patrol: attack-move short arcs; Konniks want melee.
  • Preferred fights: archer civs (dismount phase eats arrows), light cavalry.
  • Refuse: Camels (Saracens, Berbers), Halberdier walls, Genoese Crossbow.

⚔️ Kill accumulation strategy

  • Safe farm: Britons, Mayans, Vietnamese, Ethiopians (archer civs — two-life advantage doubles your effective HP vs pierce).
  • Avoid: Saracens, Berbers, Byzantines (camel + Cataphract).

🏚️ Raze allocation

  • First or second raze. Bulgarians want villagers for late-game infantry mass (Two-Handed + Bagains).

👷 Post-villager composition

  • Wall order: back diagonal.
  • Standard build: 2 Stables, 2 Barracks (Two-Handed spam), 1 Siege Workshop, 1 Krepost.
  • Imperial composition: Elite Konnik + Two-Handed Swordsman (with Bagains) + Ram + Onager.
  • Silver-UT priority: Bagains — turns Two-Handed into a tanky front line. Priority #1.

⚖️ Strong against / Weak against

  • Strong vs: Britons, Mayans, Ethiopians, Vietnamese, Vikings, Japanese (infantry mirror where Bagains wins).
  • Weak vs: Saracens, Berbers, Byzantines (camels), Persians (elephants).

🤝 Team synergies

  • Best pairs: Britons (double kite/dive), Persians (elephant tank + Konnik flank), Celts (Onager cover).
  • Conflicts: Franks (redundant cavalry).

🎮 Key micro rules

  1. Do not micro-retreat wounded Konniks — you want them to die and dismount on target.
  2. Bagains first, then everything else.
  3. Two-Handed Swordsman + Bagains = Elite Konnik-tier infantry — mass them.
  4. Krepost is cheap Konnik pump — build one after villagers.

⚠️ Common mistakes

  • Treating Konniks like normal cavalry and retreating them at half HP.
  • Skipping Bagains.

🔒 Version-locked (Requiem v294)

  • Free militia upgrades and Bagains effectiveness are DE baseline; v294 spawn count and cap not listed in the v294 wiki table — ask in the Requiem Discord.