Teutons¶
Tank Dive extreme melee armor / defensive infantry; wins Karambit 1-vs-1.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Teutonic Knight | Feudal | 200 | 500 | 3 | 80 | 9 s |
⚡ Quick reference¶
- Baseline: cheaper farms, Barracks/Stable +1 Castle / +2 Imp melee armor, Monks heal at range, free defensive techs, team conversion resistance. UU Teutonic Knight (huge melee armor). UTs Ironclad, Crenellations.
- Requiem v294: starting age Feudal; kills-to-Castle 200; razes-to-vill 3.
- CBA role: extreme melee armor / defensive infantry; wins Karambit 1-vs-1.
- Post-vill: armored infantry/cavalry + siege.
- Weak vs: Leitis/Wootz/armor-ignore, gunpowder, kite.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses:
- Monks +100% healing range.
- Towers garrison 2x units.
- Farms cost –33%.
- Murder Holes free.
- Town Centers +2 attack, +5 line-of-sight, +2 garrison range (verify current DE wording).
- Barracks units +1/+2 armor per age (verify).
- Team bonus: Units resist conversion (monks need longer holds).
- Unique units:
- Castle UU: Teutonic Knight (extreme melee armor, extreme damage, extremely slow).
- Unique techs:
- Castle Age: Ironclad — Siege units +4 melee armor.
- Imperial Age: Crenellations — Castles +3 range; garrisoned infantry fire arrows.
- Notable missing techs: no Light Cavalry (has Hussar? verify — Teutons DO have Hussar in DE now), no Bracer, no Heavy Camel (has Camel line? Teutons don't — Camel-less), no Arbalester (has Arbalester? verify — no), Halberdier available.
- Wall availability: Palisade, Stone, Fortified.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Feudal (Requiem v294 start table).
- Spawn unit: Teutonic Knight.
- Spawn interval: 9 s per Castle.
- Unit cap: 80.
- Kills to Castle: 200.
- Kills to Imperial: 500.
- Razes to first villagers: 3 — TK is slow, doesn't raze well, so Teutons are typically standard 1-raze recipients.
- Subsequent raze payoff: not listed in the v294 wiki table — ask in the Requiem Discord.
- Free starting tech: +2/+2 armor; Squires. Free Murder Holes (base) irrelevant in CBA.
- Elite trigger: silver-UT flips TK to Elite Teutonic Knight.
- Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
- Available buildings / disabled units after villagers: standard whitelist. Siege Onager available (Teuton signature). No elephants.
CBA role & archetype
- Primary role: The tank. TK is the slowest and tankiest melee UU in the game. Use it as a wall of meat.
- Secondary role: post-villager Siege Onager anchor.
🌅 Opening play (pre-villager)
- Minute 0–3: set spawn very short — TK is 0.7 speed base. Patrol tiny loops in the choke.
- Preferred fights: any melee that walks into you.
- Fights to refuse: all kite comps, all ranged UUs, anything with mobility (Winged Hussar, Mangudai).
⚔️ Kill accumulation strategy
- Safest kill farm: melee civs that dive you (Aztecs, Vikings, Poles Obuch, Slavs Boyar melee).
- Avoid feeding: kite civs — you cannot chase.
🏚️ Raze allocation
- Teutons are a priority 1-raze recipient because Siege Onager + Ram post-villager is one of the strongest push comps.
- Feed razes to Teutons early; do NOT expect Teutons to raze themselves (they can't chase down villager batches efficiently).
👷 Post-villager composition
- Wall order: aggressive front wall + backwall + Watch Tower with 2x garrison for eco defense.
- Standard build: 2 Barracks (TK + Halb), 1 Archery Range, 1 Stable (Cavalier), 2 Siege Workshops (Ram).
- Imperial composition: Teutonic Knight + Siege Onager + Ram + Halberdier. Add Hand Cannoneer vs. archer comps.
- Silver-UT priority: Crenellations for Castle defense value; Ironclad if going siege-heavy.
⚖️ Strong against / Weak against
- Strong vs.: any melee comp, any dive UU that touches TK.
- Weak vs.: mass ranged kite (Longbow, Mangudai, Rattan, Plumed, CA), Onager (TK clumps).
🤝 Team synergies
- Best pairs: Britons (Longbow behind TK), Mongols (Mangudai behind TK), Portuguese (Organ behind TK), Chinese (CKN behind TK), Ethiopians (Shotel behind TK). Teutons are the universal tank partner.
- Conflicts: another slow melee civ (Teutons + Slavs = double slow-tank with no ranged).
🎮 Key micro rules
- Never chase.
- Set short spawn, static hold pattern.
- Post-villager: Siege Onager is your damage output.
- Spread TK vs. Onagers (clump = death).
- Repair with vills.
⚠️ Common mistakes
- Deep-patrolling TK and getting isolated.
- Ignoring Siege Onager transition and staying on pure TK.
- Not walling — Teutons' TC bonus is wasted if you have no walls.
🔒 Version-locked (Requiem v294)
- Barracks armor-per-age bonus is a newer DE addition — verify v294 pins it.